Game Engine and Assets Leaks

[UE4] Dragon.IK - Universal IK System

Submitted by canread, , Thread ID: 206119

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canread
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10-05-2021, 08:14 PM
#1
[Image: shot1-1920x1080-acf1d686b12d6b5d89982a3d1cfc3270.png]

The aim of this plugin is to save time and energy for giving a realistic and smooth IK solution for various types of animals using only simple animation Blueprints.

The plugin aims to provide IK to different types of animals such as

Quadrupeds : Wolves , horses etc
Bipeds : T-Rex , birds , humans etc
Spiders : Multi-legged creatures such as spiders and scorpions etc
Snakes : Snakes & Worms etc
A universal aim/look-at solver that works on any kind of creature or character!

DragonIK Demo Video
Downloadable Demo Exe

Documentation:

https://gamasomegames.github.io/

Latest tutorial videos :
Human IK tutorial playlist
Quadruped IK tutorial
Quadruped Aim Solving
Snake IK tutorial
Spider IK tutorial

Technical Details
Old tutorials channel

Example Project Link (4.25) (Downloadable Github project with setup exampels) :
https://github.com/codehawk64/DragonIK-ExampleProject

discord support channel : [disallowed website]
[Contact me if having doubts or questions]

[Note : New updates are only available in every last 3 engine versions.]

Features:

Provides foot and spine IK for animals of quadruped,biped,spider and snake types.
An advanced universal fullbody aiming/look at solver that modifies any character to aim towards a target.
Three animation Blueprints are provided : "Dragon Spine Solver","Dragon Foot Solver" and "Dragon Aim Look Solver"


Code Modules:

DragonIKPlugin [Runtime]
DragonIKPluginEditor [UncookedOnly]

Number of Blueprints: 3 Animation Blueprints (Dragon_SpineSolver, Dragon_FootSolver, Dragon_AimSolver)
Number of C++ Classes: 3 Main classes (AnimGraphNode_DragonFeetSolver.cpp, AnimGraphNode_DragonSpineSolver.cpp and AnimGraphNode_DragonAimSolver.cpp) and one static support class [DragonIK_Library]
Network Replicated: Yes
Supported Development Platforms: PC ,Mac and Linux
Supported Target Build Platforms: PC,Mac,Linux,iOS and Android. Other platforms require testing.



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RE: [UE4] Dragon.IK - Universal IK System

patou123
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15-05-2021, 08:32 PM
#2
It's the best IK system, i recommand it

RE: [UE4] Dragon.IK - Universal IK System

lirthaqi1
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15-05-2021, 08:55 PM
#3
look good IK system try it

RE: [UE4] Dragon.IK - Universal IK System

mohamedsamy2
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04-06-2021, 05:36 PM
#4
i will try it ithink it will be good

RE: [UE4] Dragon.IK - Universal IK System

dkara5578
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04-06-2021, 05:48 PM
#5
I'll try it, thank you so much sir

RE: [UE4] Dragon.IK - Universal IK System

Flawnex
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05-06-2021, 02:34 PM
#6
This is actually soo good finally somebody posted this tyy

RE: [UE4] Dragon.IK - Universal IK System

Karthi
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11-06-2021, 11:14 AM
#7
By any chance it can be updated to 4.26 version? i cant able to find it anywhere

RE: [UE4] Dragon.IK - Universal IK System

RaM7EsS
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15-06-2021, 03:24 AM
#8
This is clearly better than that of "MOSFILM" :DDDDDDDD

RE: [UE4] Dragon.IK - Universal IK System

ytgg30545930
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16-06-2021, 05:30 AM
#9
Do you have resources for version 4.26? thank you

RE: [UE4] Dragon.IK - Universal IK System

mpaliwal
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27-06-2021, 07:33 AM
#10
can i use it for commercial production??

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