Game Engine and Assets Leaks

[UE4] Enforcer Rig

Submitted by canread, , Thread ID: 205250

Thread Closed
01-05-2021, 03:37 PM
#1
[Image: ERS01Screenshot14-1920x1080-7280311a89c0...e8fac7.jpg]

Retargetable, modular, drone character, perfect for prototyping or making enemies for your game !!!


A drone with exaggerated proportions just to make it interesting, with 3 armor sets ( for now )

Mix and match all the armor parts to create your army of mechanical death machines :D

All materials are customizable so play with the color, metallic, roughness, emissive values and see what you can come up with Smile

Technical Details
The rig is made so that animations made for the UE4 default mannequin are retargetable. This way all the animations from animation packs on the UE4 store can be used with the character. LOD tris:

Base robot frame: 23230 tri
Lite armor + frame: 36768 tri
Normal armor + frame: 32514 tri
Heavy armor + frame: 30890 tri


RE: [UE4] Enforcer Rig

#2
Looks good. Where is it from, please?
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RE: [UE4] Enforcer Rig

#3
03-05-2021, 11:37 AM
CodeCooker Wrote:
Looks good. Where is it from, please?

I perfectly agree.Creations like this make me literally drool. I love this complexity of the design in these kinda characters or whatever we gonna call them. It's that kinda asset that makes me think "I have no project for this but I'm gonna find an idea for it".

I'm curious too about where this come from.

RE: [UE4] Enforcer Rig

#4
Come from https://www.unrealengine.com/marketplace...forcer-rig
Lot of other robots available: https://www.unrealengine.com/marketplace...e/Adrian+M

RE: [UE4] Enforcer Rig

#5
Looks cool, does it work with epic skeleton ?

RE: [UE4] Enforcer Rig

#6
12-10-2021, 10:59 PM
ACE42000 Wrote:
Looks cool, does it work with epic skeleton ?
You have to retarget in Unreal:
"It has different proportions but the same skeletal hierarchy and bone names, so you can use all anims for the base mannequin after retargetting to this one"

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