Complete lock-on targeting system: lock-on camera, target swap in 4 directions, obstacles checker, distance checker and more. 100% blueprints.
UPDATE RELEASED: The Lock-on Targeting System has been completely improved. Now you only need to configure a single component (and 1 interface) on your character, easy to implement in your projects.
Quick access to reticle: show or not the reticle; choose the reticle, its size and color; turn the reticle rotation on and off and choose its orientation; Choose whether a character with the Lock-on Component is a target or not; Option to activate lock-on through obstacles and option to ignore obstacles when locked-on; Option to turn off the distance checker; Now works with multiplayer; And many other new features have been added! Technical Details Features. The Lock-on Targeting System project:
Lock-on targets (camera looks at the target); Target swap in four directions (); Look at the target (character rotation option); Automatically swap targets when the current target dies (option); Turn off the lock-on system when the distance between the player and the target is greater than the maximum lock-on distance (option); Check for objects between the player and the target (option); Easy setup: detailed documentation (tutorial video soon); Customizable;
Number of Blueprints: 4 (not counting the ThirdPersonTemplate blueprints)
4 Reticles PNG; 1 Enumeration; 1 Structure; 1 Simple artificial intelligence (1 AI controller, 1 blackboard, 1 behavior tree and 1 task);
*contains all ThirdPersonTemplate.
Input:
-Lock-on:
TAB/middle mouse button/right thumbstick button
-Swap Targets:
i/mouse up/right thumbstick up: swap to the further k/mouse down/right thumbstick down: swap to the closer j/mouse left/right thumbstick left: swap to the left l/mouse right/right thumbstick right: swap to the right