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[UE4] Multiplayer Crafting Kit

Submitted by VortexTt5, , Thread ID: 202248

VortexTt5
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01-04-2021, 02:19 PM
#1
[Image: crafting_screenshot1-1920x1080-e47e581eb...e=1&w=1600]
[font=eurostile, "Lucida Grande", "Lucida Sans Unicode", Helvetica, Arial, Verdana, sans-serif][font=eurostile, "Lucida Grande", "Lucida Sans Unicode", Helvetica, Arial, Verdana, sans-serif][b]Key Features:[/b]
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  • Multiplayer Support | Singleplayer, ListenServer and Dedicated Server

  • Personal Player Crafting | Players can have their own Crafting Menu

  • Actor based Crafting | The Crafting Component can easily be added to an Actor to create a Workbench. EventDispatchers can be used to control visuals

  • Fuel-based Crafting | Crafting can be linked to fuel, represented as an Item that gets consumed over time

  • Crafting Queue | You can start crafting Multiple recipes at once and wait for them to be processed one after another

  • Uses DataTables | Crafting Recipes and Items are managed through DataTables to easily add and modify

  • Use your own Inventory System | Crafting and Inventory are connected through Interfaces. You can use your own Inventory or use my basic drag&drop Inventory Solution that comes with this System

  • Placeholder Icons/Models | The DEMO of this System includes Item Icons, basic UI and interior meshs. It also features a Workbench, Anvil and Furnace to DEMO Actor based Crafting

  • Clean and well commented Code
[font=eurostile, "Lucida Grande", "Lucida Sans Unicode", Helvetica, Arial, Verdana, sans-serif][font=eurostile, "Lucida Grande", "Lucida Sans Unicode", Helvetica, Arial, Verdana, sans-serif]Technical Details[/font]
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  • 3 BP Components for the Crafting System

  • 3 BP Components for the Inventory System

  • 1 BP Component for managing Widgets

  • 2 DataTables for Recipes and Items

  • 3 Enums

  • 4 BP Interfaces for Crafting, Inventory, Widgets and Usable Actors

  • 1 BP for spawning Items

  • 1 BP Function Library

  • 7 BP Actors | 3 for the Crafting System Demo | 1 for the Inventory Demo | 3 for the Interior

  • PlayerCharacter, PlayerController and GameMode

  • 5 Structs for different Item and Recipe Infos (e.g. UI)

  • Demo Level

  • 22 Materials for Interior, Particles and the basic Character Mesh

  • 4 Material Functions for the basic Character Mesh

  • 3 Particle Systems | Candle, Ember, Smoke

  • 3 Skeletal Meshs | Character, a Bellow and the Hammer (Anvil)

  • 44 Static Meshs for the Interior | Walls, Table, Chests, Doors, Pillars, Random Props and more

  • 31 Textures | Character, Items, Particles, UI

  • 12 Widgets | Crafting, Inventory


https://cloud.mail.ru/public/3pVN/3sSsfSF6W

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