High-quality models of personnel for scientific laboratory, hospital or office. Compatible with the Epic skeleton. Includes a fully customizable blueprint. Opportunity of constructing many different NPCs 12 types of clothing 16 types of head and textures to them Each head has a hairstyle, a beard and eyebrows Fully customizable clothing (colors, pattern, etc.). In a blueprint there is a simple system of animation and movement along the spline Additional props (glasses, book, etc.). Each mesh have a LODs In the future, we plan to add a few more animations Attention: there is no facial animation
Update01 Added:
a new body (see screenshots)
the body has several additional normals (old and muscular body)
now all heads switch with morphs
added morphs to all clothing (hands, legs and torso)
added winking
redesigned hair shader
Now the meshes of hair, beards and the head can be adjusted separately
Update02 Added:
Some new civilian clothes
New system of prints on T-shirts
Fixed several bugs
Update03:
Fixed several bugs
Aadded an extra blueprint with a fully configured ragdoll
Attention.Apex does not work with morphs (this is relevant for SK_BioWorker_M, SK_Doctor2_Robe, SK_suit). To make the morphs work you need in the settings of the mesh in LOD0 in the item "Clothes" put "None".
Technical Details
Number of Assets: 107 Average Triangle count: 4349 (max 28564 min 104) example LOD for the Head mesh: 14324 - 3442 - 1562 - 556 Texture Resolutions: (24) 4096x4096 (44) 2048x2048 (24) 1024x1024 (6) 512x512 (36) 256x256 (2) 128x128 (4) 8x8