Game Engine and Assets Leaks

[UE4] SCI FI: ARKHRIN

Submitted by danz0l, , Thread ID: 239128

Thread Closed
29-03-2022, 09:59 PM
#1
[Image: ScreenshotArkhrin05-1920x1080-9b8bc5a200...e=1&w=1920]

[Image: ScreenshotArkhrin02-1920x1080-16102b5a2d...e=1&w=1920]

This skinny humanoid alien race can be used as a standard enemy, a NPC or a player character in your Sci Fi project.

Geometry is 17.9 Ktris. Rig is 53 bones. Model uses 2 materials: body parts and armor, with respectively a 2048*2048 and a 4096*4096 PBR texture set.

A massive set of 300+ animation is included (locomotion ones have their root motion variations).

A weapon set is also included to match the available animations (2 handed Sci Fi laser gun, Skorp-IO, Sci Fi Shotgun, Sci Fi Beam Gun, Sci Fi Gatlin Gun, Sci Fi Bazooka, Sci Fi Assault Rifle and Sci Fi Assault Rifle with grenade launcher).

Real Time 3D Viewer

Technical Details
Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: No

Animated: Yes

Number of characters: 1

Vertex counts of characters: 9.2 K

Texture Resolutions: up to 4096

Number of Animations: 328

Animation types (Root Motion/In-place): Root Motion (88) and In Place (240)

Engine Compatibility: UNREAL ENGINE // 4.15 And Up

Intended Platform: Desktop PC / MAC / XBox1 / PS4

Platforms Tested: PC

Documentation Included: No

Important\Additional Notes: None

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Always on the lookout for trading any Unreal assets. Check my current list for swaps
Kitbash and spaceship assets most sort after, will offer greater than 1:1 ratio.

RE: [UE4] SCI FI: ARKHRIN

#2
I think i might use this as a flight pilot.

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