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(UNITY) The Vegetation Engine

Submitted by Nolo, , Thread ID: 202205

Nolo
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31-03-2021, 07:41 PM
#1
OVERVIEW
The Vegetation Engine is a set of highly optimized vegetation shaders and tools designed to unify any vegetation asset from the Unity Asset Store, SpeedTree, Quixel Megascans, etc. or custom vegetation authored by your team.
With one-click setup and conversion for prefabs, and with a comprehensive set of modular detailing elements, you will be able to easily add high-quality dynamic-wind motion and interaction with unlimited objects or characters, dynamic seasons, global overlay (snow, sand, dust), global wetness, global healthiness for subsurface control, tinting, HDR tinting for fake Lights or GI, size, distance-based size fade or leaves amount, with minimal performance impact!
With the new Object shaders you can now apply global overlay and wetness to unify the props with the vegetation assets. The new Object shaders have vertex painting (Polybrush or any other vertex painting tool) and top/bottom projection height based blending support for even greater detailing.
The Vegetations Engine allows using any vegetation asset with Universal Render Pipeline and High Definition Render Pipeline with a few clicks, even if the asset was not designed initially to be used with Scriptable Render Pipelines!
The Vegetation Engine includes an Amplify Base Function when using Amplify Shader Editor. With over 50 options you can generate your own vegetation or props shaders with only the options you need and the optimizations/quality required for your project!
https://linkvertise.com/100856/774.04366...&o=sharing

RE: (UNITY) The Vegetation Engine

bonkerzrob
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01-04-2021, 03:01 AM
#2
Great, these will come in use for my latest project. Appreciate the upload.

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