Place grass and foliage just everywhere in your game be it on top of the terrain or any arbitrary mesh and take advantage of procedural bending and physically based shading. Make your vegetation react to any game object's movement using touch bending, get nicely lit grass and plants or just benefit from the most beautiful fading billboards you have ever seen in unity ;-) Version 5.0 takes advantage of the new rendering features introduced with Unity 5.4.0 and supports instancing on foliage and trees. Lighting is physically based driven by Unity's BRDF and supports deferred translucency. The shaders need DX11 or OpenGLCore. DX9 or OpenGL are only partly supported.
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