Game Engine and Assets Leaks

Universal Monster Combat System AI Framework

Submitted by randomgu22, , Thread ID: 244631

Thread Closed
13-06-2022, 04:44 AM
#1
Universal Monster (UM) is an easy to use NPC AI Combat Framework, which is meant to expedite your process of turning your character models and animations into fully functioning AI ready to populate your game world. From humanoids to magical fantasy beasts, UM has the ability to work with any skeleton as long as they have similar animations: idle, walk, attack, hit, etc. Universal Monster comes with a few default AI behaviors to help get you started, but is also capable of any behavior you can think of. UM has basic tasks that you decide when they are executed by giving them specific conditions, very similar to how an animation blueprint state machine works.

Demonstrations
Video Tutorials
Documents


Games Using UM:
Kingdom of Atham: Crown of the Champions (Demo Available)

Monsters by Protofactor INC. are NOT included

Movement Update v1.4: Price increase to $159.99
Movement States: Swimming & Flying
Movement Tasks: Option for non-navmesh movement
Avoidance: Non-navmesh movement obstacle avoidance
AI Group Logic: Attack in Unison, Spread among Multiple Targets, Group Alert, etc.

Technical Details
Multiplayer Support: Network Replicated
Animation Blueprint: Adaptable to any Skeleton
Easy to Use: Simply add BP_UMComponent to your existing Character or make a child of BP_UMEnemy
Melee Hit Detection: Easy to Setup
Bullet Trace: Accounts for Gravity, Wind, and Drag
Extremely Customizable Projectiles: #Shots, #PerShot, Angle, Spacing
Special Attack Hit Detection: AoE, Cone, Line, DoT
Spawnable Timers for Traces and Effects
Abilities System: Easy to Combine with any Stats System
Faction System: Manage Faction Relations
Stimuli Conditions: React differently based on Conditions
Paths: Any number of AI can use the same BP_UMPath
Roaming: Random Point within adjustable Radius of Spawn Location
Look Around: AI will Turn left or right using 45 or 90 degree Root-Motion Turning Montages
AI Movement while Attacking
Hit Reactions
Hit Effects: Knockback, Status Effect, SFX, VFX
Dynamic Group Formations: Customizable Spacing, Angle, Leader Position and More
Square Formation: Auto-Calculate units per row or set it manually
Wedge and Inverted Wedge Formations
Circle Formation: Automatically evenly spaces units and Leader can be in the center
Arc Formation: Automatic Spacing, Angle customization, and Leader can be in the center
V Formation: Adjust Angle to 180 to create Wall Formation or Angle > 180 to create Inverted V Formation
| Line Formation: Adjust Angle to create Echelon Formation
Mob Formation: Random location around Leader with adjustable Angle and EdgeDensity


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RE: Universal Monster Combat System AI Framework

This post was last modified: 13-06-2022, 08:06 AM by Perdolio
#2
For those who decide to take it for verification, know that this is an old version that is all over the Internet.

It's for 4.27 06.03.2022

CHel zachem tebe golova? Zachem tebe voobshche etot ssanyj nulled? Ty real'no gotov pozhertvovat' svoim akkauntom na yugejme? Ebat' ty tupoj kak probka. Nuzhny kredity tak blyat' prosto napishi randomnoe soobshchenie, a ne beri pryamye ssylki s drugih forumov.

Smile

RE: Universal Monster Combat System AI Framework

#3
Even though it is an old version, it is okay to use it in 2022? Or are we missing on too much compared to the newest version?

RE: Universal Monster Combat System AI Framework

This post was last modified: 13-06-2022, 08:24 AM by Perdolio
#4
13-06-2022, 08:04 AM
TheoIsBack Wrote:
Even though it is an old version, it is okay to use it in 2022? Or are we missing on too much compared to the newest version?
Of course you can use. The developer stopped logging changes. And since I don't have the latest version, I can't tell you how big and drastic changes have been made. I can assume that this asset differs by 2-3 updates from the current version.

Changelog.
https://slashin8r.gitbook.io/universal-m.../changelog

As I said, this asset is old. Despite the fact that the files have a fairly new date of 03/06/2022, but this is a kind of deception hiding in the manifest. The files were just loaded from the old manifest, that's all.

RE: Universal Monster Combat System AI Framework

This post was last modified: 14-06-2022, 02:43 PM by Deleted_320958
#5
The latest is 319,293,870 bytes without any fluff, just after download / content folder as UniversalMonster (Supposedly 1.3.7 but that's odd as the changelog does not even list this)

I don't think there are big differences to be honest so your version is also good.

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