Game Engine and Assets Leaks

Unreal Engine 4 - Surface Trails (with Snow Deformation example)

Submitted by J0hnC0nn0r, , Thread ID: 188774

Thread Closed
06-12-2020, 06:46 AM
This post was last modified: 06-12-2020, 06:50 AM by J0hnC0nn0r
#1
Currently selling for $31.95 on the Unreal Marketplace I tried this on 4.26 and it works great.

Video: https://youtu.be/q66uIcjD8gI

Tutorial: https://youtu.be/hHZwvYIkuwg



Surface trails system allows you to capture trails from characters or any other objects on a surface by attaching spherical components to them. As main usage example there is snow landscape demo with walking character and physics objects leaving deformation trails after them. 100% Blueprints.



Features:

Trails are captured and stored in some area (configurable) around player's camera, so this system is independent from map size.
Attenuation of old trails can be configured (can be set to zero so the trails stay forever inside defined area around camera).
Trail shape is defined by spherical components with configurable hardness. So for definition of a box, for example, you need to attach several components to it (components count depends on required accuracity, in example scene there are 8 components per box and 2 components per character foot).
Actors are marked as trails receivers by applying special Tag to them.
System can be used for big variety of cases (trails on water, grass crumpling, any other surface VFX) by draging one material function into material.
Snow landscape example includes photogrammetry based dirt material appearing under the snow.
Technical Details
Performance notes:

System uses rendering to render targets, so it will affect GPU performance. This can be optimized for low performance platforms by decreasing render target resolution. By default resolution is 2048x2048 and all render targets will cost 24 MB of GPU memory.

If you are going to use snow deformation from example for your project, make sure that landscape tessellation also fits your performance budget.



Multiplayer note:

The system works in multiplayer independently for each player because it depends of player camera. It will produce similar results for different players as long as their cameras are closer to each other then the parameter MaxDistance in BP_TrailsManager. When testing in multiplayer be sure that game instances DON'T use single editor process. Uncheck checkbox 'Use single process' in 'Advanced Settings...' under the Play button. (UE4 documentation page)



Number of Blueprints: 6

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: ExampleMap and tutorial video

Additional information: Asset is distributed as a complete project (because of necessity to handle user input for demo purpose), however system itself doesn't require any additional project configuration and can be easily migrated.


Download

RE: Unreal Engine 4 - Surface Trails (with Snow Deformation example)

#2
You are great. Thank You. This movie is perfect.
You are great. Thank You. This movie is perfect.

RE: Unreal Engine 4 - Surface Trails (with Snow Deformation example)

#3
Thank you very much, I was just looking for something similar for educational purposes

RE: Unreal Engine 4 - Surface Trails (with Snow Deformation example)

#4
Do you know if there is also documentation? I would like to learn more about this packet.

RE: Unreal Engine 4 - Surface Trails (with Snow Deformation example)

#5
Great .Thanks a lot.Can you explain pleasr how to use it?

RE: Unreal Engine 4 - Surface Trails (with Snow Deformation example)

#6
Thanks alot for uploading. Can you please upload a tutorial on how to use this?

RE: Unreal Engine 4 - Surface Trails (with Snow Deformation example)

#7
And they say that the EU does not surprise with anything

RE: Unreal Engine 4 - Surface Trails (with Snow Deformation example)

#8
I was looking for this.thanks for uploading it.

RE: Unreal Engine 4 - Surface Trails (with Snow Deformation example)

#9
Hey, the trace on the floor is ajustable ? example: A bear have 4 trace

RE: Unreal Engine 4 - Surface Trails (with Snow Deformation example)

#10
Nice nice, came in handy thank you for this

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