What are the vulnerabilities for the DARKRP server crash?

by Chemist - 18-11-2020, 04:22 PM
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#1
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Posted: 18-11-2020, 04:22 PM (This post was last modified: 18-11-2020, 04:51 PM by Chemist. Edited 1 time in total. Edited 1 time in total.)
DELETE PLS
made 2 post by mistake ...
I'm sorry pls
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#2
Posted: 28-11-2020, 02:28 AM
Darkrp server can crash with the advanced duplicator so pay attention !
Dark Knight Wildin'
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#3
Posted: 29-11-2020, 02:59 AM
Advanced Dupe is something you have to limit. Massive dupe spawning can cause lag upon spawning and the more props spawned on the server at once the more the server has to work. That also leads me to say limit props. When I ran my darkrp there was a prop limit and when I ran my militaryrp and starwarsrp I limited props to staff only, they would go and prop the map for events and then simply remove it after. On my policerp I used Ghomes and entity saving for seriousrp aspects. This ofc means any entity a player spawns within there house is kept there even when the player goes offline. This eventually lead to a lot of people having massive grow op's n shit in there house causing some performance issues down the road as pop went up. There's many things you can do to limit performance issues, I guess it just depends on how you want your server to play from a players perspective.
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#4
Posted: 29-11-2020, 03:34 AM
Wire gates that causes infinite loop. E2 chips as well.
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