Piracy of digital products is one of the “eternal” problems of the 21st century. There is a feeling that it is impossible to come to an agreement around this topic: too polar opinions are heard from publishers, platform holders, analysts, developers and players. But despite the heated debate, there is still no professional research that can clearly answer key questions about the impact of piracy on the industry - and those that do are often contradictory. But I'm not against piracy