Miscellaneous Leaks

(ue4) Character Interaction Add-On Vol.01 v4.20

Submitted by muriloot, , Thread ID: 176471

Thread Closed
15-07-2020, 05:32 AM
#1
The first volume of additional content for the interaction of the character with various objects. Can work autonomously and integrate into any project. Can be used as an addition to the project "Character Interaction". "Character Interaction" was used in the first part of the demo video to demonstrate the use of content.

Character Interaction Preview


Also I recommend to look at these large packages with a large number of animations:

Close Combat: Fighter The combat system contains more of an animation of hand-to-hand combat.
Close Combat: Swordsman The combat system contains more of the animations with the sword.

Technical Details

Features:

BP_Bomb - The class of the bomb with different detonation settings - timer, event (remote), when touched. Supports customization of animation, sound and effect.
Models revolver, crowbar and phone.
Character Interaction Animations

Scaled to Epic Skeleton: Yes

Number of Animations: 52

Animation Types: Root Motion


Revolver: Collision: Yes, Vertex Count: 5 520, Number of Meshes: 1, Number of Materials and Material Instances: 1, Number of Textures: 3 (4096x4096 _D, _N, _RM)

Crowbar: Collision: Yes, Vertex Count: 339, Number of Meshes: 1, Number of Materials and Material Instances: 1, Number of Textures: 3 (2048x2048 _D, _N, _RM)

Phone: Collision: Yes, Vertex Count: 132, Number of Meshes: 1, Number of Materials and Material Instances: 1, Number of Textures: 3 (2048x2048 _D, _N, _RM)


Sounds: Revolver (Shoot, Reload), Crowbar (Attack, Take-down), Explosions (Three explosions).

Documentation: Detailed list of animations

Important: Attention project "Character Interaction" is distributed separately, it has a large number of animations and systems of interaction with cars, weapons, enemies, etc.

Support: Character interaction Discord server - Online help as well as various tutorials.



[b]Asset version: 4.20[/b]


[b]Link[/b]

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