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[Guide] Ripping models from Sketchfab

Submitted by HDR, , Thread ID: 152601

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RE: [Guide] Ripping models from Sketchfab

#51
I'm getting the same errors as other users have pointed out when pressing alt+p. it says "Python script error: check console". What seems to be the cause and how would I go about fixing this issue?

RE: [Guide] Ripping models from Sketchfab

This post was last modified: 21-05-2020, 07:18 AM by NicePrimer
#52
Sorry - Bad English!
Hello everyone I did everything that was required by the instructions. And it looks like it should. but uv is missing, no errors.
I did this:
python 2.6 from the official site
other installations from the folder.
import from the Google cache 3 txt/rar files, altp in the code sheet. export to 3ds max
My problem is only uv. I saw a screenshot here from Hrav, a model with uv. What can I do wrong? Any advice would be welcome

RE: [Guide] Ripping models from Sketchfab

#53
I solved python errors check console by downloading the installer exe for blender 2.49b and then copy pasta blender 249 blend and the two folders from the blender directory from OP's post.
also dont use pythong 2.6.6 for x64 and maybe check whether blender can see that you have python installed (it opens in the command prompt before launching)

RE: [Guide] Ripping models from Sketchfab

#54
OK, I solved the problem with uv and the broken model. Maybe someone will help. Or I'm the only one who's not paying attention.

Using chromecacheview, copy the files to another folder "file.osgjs.gz", "model_file.bin.gz" and "model_file_wireframe.bin.gz" They will be in txt format.
Opening blender click on the window with some code and the keyboard shortcut alt+p (not always pressed the first time)
Import the file and save it as blend. Open already in a new blender and export to fbx if needed.
Textures can be found in the same chromecacheview or in network. You just need to open them in a new tab and save them.

Blender from archive
Python 2.6.6 x64 from official site

Thank you so much for that way to rip models. It saved my life

RE: [Guide] Ripping models from Sketchfab

#55
For those who don't understand the steps., this is the detail steps for importing the sketchfab model into blender.


1. Installing Python (***most important step)

Firstly download the python 64bit version here ->> https://www.python.org/ftp/python/2.6/py....amd64.msi
Don't install the python you get from the link of this guide*****
(cause it is 32bit version and it will not work on your 64bit windows and
you will got the problem when importing osgjs file)
(you can use it if your windows is 32bit version)




2. Setting Environment Variables (this is for windows 10 and you can do similar in other windows too)

To set the environment variables->
-click WindowsKey + PauseBreakKey on your keyboard , you will see system properties.
-There you will see advanced system settings in the left side, click that.
- In the next dialog box, click the advanced tab, you will see Environmet Variables button there. Click it.
- In the next dialog box, you will see two tables. The table we are using is second one which is System variables.
- Click the button named "New" below the system variables table.
- You will see two textboxes, Type in variablename ->> "PythonPath"
in variable values ->> " C:\Python26; C:\Python26\DLLs; C:\Python26\Lib; C:\Python26\Lib\lib-tk"
And click ok to close the dialog.
And click ok again to close the environment variables dialog.
And again to close the Advanced system properties dialog.



3. Downloading the sketchfeb 3d model data

-Firstly install Mozilla Firefox (You can use any version of firefox) (not need to install the firefox in the link they posted)
-Go to the webpage of the 3d model you want.
- Press F12 key and you will see the inspector menu. Go to the network tab and after that, press F5 key.
There, look for 3 files,i,e.. "file.osgjs.gz", "model_file.bin.gz" and "model_file_wireframe.bin.gz"
-To download the files, Right click on the file you want to download and click "Copy Link Location", and paste that link in Internet Download Manager IDM. (You need to install IDM first ).

-After all the 3 files are downloaded, unzip these files with winrar and, you will get >> " file.osgjs ", "model_file.bin", "model_file_wireframe.bin" (make sure their extensions are not ended with .gz)
(******important)->>>>>Put these 3 files into the same folder in which you can easily access (eg. create new folder in D:\\ and put there).



4. Display model in the blender and export to 3d object

-As in this post, after you downloaded the files used in the guide from here -->>(https://mega.nz/#!oCpVWAxA!5KDQvtDZinRy9...0wwtsf4Avg)
-after unzipping that , you will see the folder named blender 2.49. Open that and look for "Blender249.blend".
- When you see that, drag and drop that onto the blender.exe. Then, blender will open up with python scripts at the left side.
- Press Alt + P from the keyboard, the python script from the left side will turn into an object import dialog box.
- Navigate to the location in which the sketchfab files are unzipped and put together ( i mentioned above is D:\\ because it is easy to navigate ).
- And look for "file.osgjs" and select, and then click import.
- Wait a few moment and you will see your sketchfab model.
-Click on the file menu at the top, and click export > obj.
Wait for some time and you will get your obj file which you can use in your 3d applications. ( you can export into any other formats too )


Smile Let me know if this comment useful or not. Tongue Tongue Smile

RE: [Guide] Ripping models from Sketchfab

This post was last modified: 26-05-2020, 05:54 PM by tim7666
#56
Thanks for the guide and too you, naylinnzaw2015, for detailing everything.
I managed to obtain the model in the form of an .obj and to recover the textures necessary for the same model however I cannot manage to apply them to this one (using blender). So I would like to know how to apply the textures if someone know?
Quote:It's ok, i managed to apply the textures on my model. For those who would be interested I used the two techniques mentioned to recover the textures: using the web browser (in the same way as for .gz files) and ninjaripper (then noesis to recover them in PNG format and with better resolution).
I have done that because the texture extracted with ninjaripper was mirrored (and I saw this thanks to the texture extracted with the browser), I just had to use gimp to put it right.

RE: [Guide] Ripping models from Sketchfab

This post was last modified: 26-05-2020, 05:59 PM by koyoj29714
#57
damn. that's awesome. love this! keep up the good work! keep going! Smile

damn. that's awesome. love this! keep up the good work! keep going! Smile

RE: [Guide] Ripping models from Sketchfab

This post was last modified: 31-05-2020, 06:53 PM by rodrigo2397
#58
im getting this error i have followed the instructions and gotten the correct python and all also got the env working but still getting this error

Compiled with Python version 2.6.2.
Checking for installed Python... got it!
Traceback (most recent call last):
File "starter.py", line 1, in <module>
ImportError: No module named newGameLib

31-05-2020, 06:40 PM
rodrigo2397 Wrote:
im getting this error i have followed the instructions and gotten the correct python and all also got the env working but still getting this error

Compiled with Python version 2.6.2.
Checking for installed Python... got it!
Traceback (most recent call last):
File "starter.py", line 1, in <module>
ImportError: No module named newGameLib
got it to work was missing the newGameLib Folder and its documents

RE: [Guide] Ripping models from Sketchfab

#59
that's so good i didnt know there was a way to rip their stuff :o

RE: [Guide] Ripping models from Sketchfab

This post was last modified: 11-06-2020, 05:33 AM by NatanSr
#60
my blender 2.49 fails to open shows an error message. Someone help me please?

hello everyone, I discovered a method on how to fix the console error, I will make a video on Youtube of a step by step tutorial.

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