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[Guide] Ripping models from Sketchfab

Submitted by HDR, , Thread ID: 152601

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RE: [Guide] Ripping models from Sketchfab

#61
I've gotten models working, but am struggling with ninja ripper and getting the textures :( I've also given renderDoc a try. Anyone have any suggestions?

RE: [Guide] Ripping models from Sketchfab

This post was last modified: 20-06-2020, 07:27 AM by chop
#62
ahura3d, I have the same problem (python script error).

How did you solve the problem?

RE: [Guide] Ripping models from Sketchfab

#63
chop do you ahve the correct python version installed? what does your console output say?

RE: [Guide] Ripping models from Sketchfab

#64
Winrar and 7zip both cant open the bin.gz and gzfiles I got through Firefox.
Did something change recently to prevent this?
Can't find any info that's recent.

RE: [Guide] Ripping models from Sketchfab

#65
This is awesome, thanks so much this is gunna help out so much.

Did you ever find a way to get the animations of the models?

RE: [Guide] Ripping models from Sketchfab

#66
hey guys if you cant open the .gz file its because your opening it windows, in IDM right click your files, do open with and select winrar fixed for me and now my models import correctly, also if you get an error with Alt+P make sure you uninstall all python version and install the correct 64 bit python one

RE: [Guide] Ripping models from Sketchfab

#67
Successfully imported. Model is blown up though.... UVs?

RE: [Guide] Ripping models from Sketchfab

#68
Thanks! This will come in handy sometime. I will try this :o

RE: [Guide] Ripping models from Sketchfab

This post was last modified: 12-07-2020, 07:02 PM by WeeabooGod
#69
About to give it a try, thanks for it. Bit worried about the current problems but I am not necessarily interested in the textures or UV just the mesh.

I don't think it works. I get a seemingly unrelated issue of "Index Out of Range".

RE: [Guide] Ripping models from Sketchfab

This post was last modified: 14-07-2020, 04:13 PM by alieann
#70
Thank you for sharing! By the way, I have a lot of broken polygons all over my models... How can i fix it?

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