Game Engine and Assets Leaks

[UE4] Lock-on Targeting System

Submitted by canread, , Thread ID: 206403

Thread Closed
13-05-2021, 05:33 PM
#1
[Image: newmain-1920x1080-29ce0e580b19cd5511085ab931a3f4a7.png]

Complete lock-on targeting system: lock-on camera, target swap in 4 directions, obstacles checker, distance checker and more. 100% blueprints.

UPDATE RELEASED: The Lock-on Targeting System has been completely improved. Now you only need to configure a single component (and 1 interface) on your character, easy to implement in your projects.


Updated version video: HERE

Preview video: HERE


Documentation (EN)

How to setup (video): HERE

LTS tutorials playlist: HERE

[[disallowed website]]


Update new features:

Quick access to reticle: show or not the reticle; choose the reticle, its size and color; turn the reticle rotation on and off and choose its orientation;
Choose whether a character with the Lock-on Component is a target or not;
Option to activate lock-on through obstacles and option to ignore obstacles when locked-on;
Option to turn off the distance checker;
Now works with multiplayer;
And many other new features have been added!
Technical Details
Features. The Lock-on Targeting System project:

Lock-on targets (camera looks at the target);
Target swap in four directions ();
Look at the target (character rotation option);
Automatically swap targets when the current target dies (option);
Turn off the lock-on system when the distance between the player and the target is greater than the maximum lock-on distance (option);
Check for objects between the player and the target (option);
Easy setup: detailed documentation (tutorial video soon);
Customizable;

Number of Blueprints: 4 (not counting the ThirdPersonTemplate blueprints)

1 Component: "LockOnComponent";
1 Widget: "LockOnSphereWidget";
1 Interface: "TargetInformationsInterface";
1 Actor (shape): "LockOnElements".

Contains:

4 Reticles PNG;
1 Enumeration;
1 Structure;
1 Simple artificial intelligence (1 AI controller, 1 blackboard, 1 behavior tree and 1 task);

*contains all ThirdPersonTemplate.

Input:

-Lock-on:

TAB/middle mouse button/right thumbstick button

-Swap Targets:

i/mouse up/right thumbstick up: swap to the further
k/mouse down/right thumbstick down: swap to the closer
j/mouse left/right thumbstick left: swap to the left
l/mouse right/right thumbstick right: swap to the right

Supported Development Platforms:
Windows: Yes


RE: [UE4] Lock-on Targeting System

#2
This is for version4.26 correct?

RE: [UE4] Lock-on Targeting System

#3
yes i assume it is for that version

RE: [UE4] Lock-on Targeting System

#4
What's the different between this asset and the free one Targeting System?

RE: [UE4] Lock-on Targeting System

#5
nice for RPG and console games <3.. i add in my donwload list

Users browsing this thread: