Game Engine and Assets Leaks
Is 4.26 worth the upgrade?
Submitted by zarrar, 29-06-2021, 11:42 PM, Thread ID: 210897
Thread Closed
29-06-2021, 11:42 PM
#1 Quite simple question.
It has a broken water system, a lot of assets still haven't been updated for it, I've been getting reports of massive performance hits on projects that upgrade to 4.26 from 4.25 and so on and on.
So I wanted to know if it is really feasible to shift to it or should I let it mature a bit more for a year or two.
Any suggestions?
It has a broken water system, a lot of assets still haven't been updated for it, I've been getting reports of massive performance hits on projects that upgrade to 4.26 from 4.25 and so on and on.
So I wanted to know if it is really feasible to shift to it or should I let it mature a bit more for a year or two.
Any suggestions?
RE: Is 4.26 worth the upgrade?
30-06-2021, 12:25 AM
#2 29-06-2021, 11:42 PMzarrar Wrote: Quite simple question.
It has a broken water system, a lot of assets still haven't been updated for it, I've been getting reports of massive performance hits on projects that upgrade to 4.26 from 4.25 and so on and on.
So I wanted to know if it is really feasible to shift to it or should I let it mature a bit more for a year or two.
Any suggestions?
Were already on 4.27 preview and UE5, pretty soon 4.26 will start to get to the same position as 4.25, i recommend you since you still on 4.25 to go now to 4.26 and start practicing with 4.27 and UE5 (UE5 is happening very fast to be honest were on early access 2 already) 2022 it will be the launch of UE5, so i 100% recommend jumping to 4.26
RE: Is 4.26 worth the upgrade?
30-06-2021, 12:32 AM
#3 I'd recommend to personally, it just allows for you to adapt faster and staying on older versions isn't gonna help.
RE: Is 4.26 worth the upgrade?
30-06-2021, 10:07 AM
#4 In my opinion, yes.
For me, at least, (with my potato computer) performance is better and project loading times are shorter. The ability to edit 3d meshes in-editor is really cool and allows for a more streamlined experience when designing levels.
Also, I personally mostly use 3d assets rather than plug-ins because I much rather implement my own code in my projects. If you are worried about bp plugins/projects fitting your project, I'd recommend learning how to implement them yourself (Not to mention a lot of the bp assets available are not actually that good).
If it is CPP code you are worried about, and you don't know how to code (or don't want to), you can mostly use 4.25 code plugins compiled in 4.26 (the code is still the same).
Additionally, soon you will have to migrate your project to UE5, which has some really interesting features that are a fundamental improvement from UE4. So you might as well do it, before your project becomes big and bloated and it takes forever to migrate.
For me, at least, (with my potato computer) performance is better and project loading times are shorter. The ability to edit 3d meshes in-editor is really cool and allows for a more streamlined experience when designing levels.
Also, I personally mostly use 3d assets rather than plug-ins because I much rather implement my own code in my projects. If you are worried about bp plugins/projects fitting your project, I'd recommend learning how to implement them yourself (Not to mention a lot of the bp assets available are not actually that good).
If it is CPP code you are worried about, and you don't know how to code (or don't want to), you can mostly use 4.25 code plugins compiled in 4.26 (the code is still the same).
Additionally, soon you will have to migrate your project to UE5, which has some really interesting features that are a fundamental improvement from UE4. So you might as well do it, before your project becomes big and bloated and it takes forever to migrate.
RE: Is 4.26 worth the upgrade?
I personally don't think UE5 is worth making production games with anywhere for the next 5 years. There's still a lot to figure out in it and anybody who has tried their example project knows how buggy it is.30-06-2021, 12:25 AMDiGhetto Wrote: Were already on 4.27 preview and UE5, pretty soon 4.26 will start to get to the same position as 4.25, i recommend you since you still on 4.25 to go now to 4.26 and start practicing with 4.27 and UE5 (UE5 is happening very fast to be honest were on early access 2 already) 2022 it will be the launch of UE5, so i 100% recommend jumping to 4.26
As for 4.26, I don't know if it's stable yet and if enough assets have been migrated to it to be a viable option over 4.25. I do work on 4.26 but only for concepts and tutorials. Nothing production quality. I've been learning the Motion Symphony plugin on it
I've been using 4.26 since it released, but have been hesitant to begin full production using it. Want to stay on a safe side. Also, has their water system finally been fixed or is it still a mess?30-06-2021, 12:32 AMFutaro Wrote: I'd recommend to personally, it just allows for you to adapt faster and staying on older versions isn't gonna help.
I have a lot of uses for plugins, and as of now, plugins are quite slow on getting updated to 4.26. I can do c++, just can't bother to spend time on it when I can get the same code done faster with blueprints. Yes, it's dramatically slower but I've been relying on Blueprint Nativization to save me there. Might have to manually rewrite BPs to c++ otherwise.30-06-2021, 10:07 AMpinkink Wrote: In my opinion, yes.
For me, at least, (with my potato computer) performance is better and project loading times are shorter. The ability to edit 3d meshes in-editor is really cool and allows for a more streamlined experience when designing levels.
Also, I personally mostly use 3d assets rather than plug-ins because I much rather implement my own code in my projects. If you are worried about bp plugins/projects fitting your project, I'd recommend learning how to implement them yourself (Not to mention a lot of the bp assets available are not actually that good).
If it is CPP code you are worried about, and you don't know how to code (or don't want to), you can mostly use 4.25 code plugins compiled in 4.26 (the code is still the same).
Additionally, soon you will have to migrate your project to UE5, which has some really interesting features that are a fundamental improvement from UE4. So you might as well do it, before your project becomes big and bloated and it takes forever to migrate.
As for UE5, nope, not touching that thing for the next 5 years, in terms of serious production. It's buggy. I play around with it, but I, personally, would be vary of making a production game with it for now. It's just got too many things to fix for now
RE: Is 4.26 worth the upgrade?
30-06-2021, 12:19 PM
#6 I'm assuming you are talking about legit use of assets then (Not using leaks)?
Because from what Iv'e seen on the marketplace (don't quote me on that though), most of the plugins are, in fact, updated to 4.26, and those that aren't, are not (at least in my view) worth your money (As that their developers don't bother to maintain their products).
If you are using pirated assets for a commercial game (As I understand from you, deriving from your mention of "serious production", and given the fact that you are posting in this forum),
I would highly recommend against it (Not only does it leave you open for lawsuits, it is also highly unethical).
At any case, I would recommend you upgrade to 4.26 before starting a fully-fledged project, and worry about backwards-compatibility later
Because from what Iv'e seen on the marketplace (don't quote me on that though), most of the plugins are, in fact, updated to 4.26, and those that aren't, are not (at least in my view) worth your money (As that their developers don't bother to maintain their products).
If you are using pirated assets for a commercial game (As I understand from you, deriving from your mention of "serious production", and given the fact that you are posting in this forum),
I would highly recommend against it (Not only does it leave you open for lawsuits, it is also highly unethical).
At any case, I would recommend you upgrade to 4.26 before starting a fully-fledged project, and worry about backwards-compatibility later
RE: Is 4.26 worth the upgrade?
30-06-2021, 12:19 PMpinkink Wrote: I'm assuming you are talking about legit use of assets then (Not using leaks)?
Because from what Iv'e seen on the marketplace (don't quote me on that though), most of the plugins are, in fact, updated to 4.26, and those that aren't, are not (at least in my view) worth your money (As that their developers don't bother to maintain their products).
If you are using pirated assets for a commercial game (As I understand from you, deriving from your mention of "serious production", and given the fact that you are posting in this forum),
I would highly recommend against it (Not only does it leave you open for lawsuits, it is also highly unethical).
At any case, I would recommend you upgrade to 4.26 before starting a fully-fledged project, and worry about backwards-compatibility later
No no I meant when using plugins off the marketplace. I use leaks for prototyping only. No use buying a 400 dollar asset if it goes crazy with another asset. And yes now that I checked the marketplace, you're right most plugins that matter, have been upgraded to 4.26 now. Last time I checked (and it probably was a long time ago), they weren't. So yay to that. I'm going to have a look at some more assets to see if they've made it over yet, then will begin migration
RE: Is 4.26 worth the upgrade?
30-06-2021, 02:44 PM
#8 I have finally enough time for restart my hobby, so its better for me to install 4.25 or the latest one 4.26?
RE: Is 4.26 worth the upgrade?
01-07-2021, 04:22 PM
#9 i dont mind it its pretty good
RE: Is 4.26 worth the upgrade?
01-07-2021, 11:55 PM
#10 Ermm 4.26 its designed for full production its been said on loads of videos from unreal engine and theres in fact in progress AAA games in production with 4.26 so you do seem to speak correctly but think your a bit behind of info about the news updates and latest about unreal engine, because in fact it should be other way around for your use, use 4.25 for prototype and then use 4.26 engine for a real project but of course do as you feel comfortable dont mean to push your work to a uncomfortable way
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