Miscellaneous Leaks
MP System V1 + NEW V2
Submitted by MrRanger, 15-12-2019, 07:38 PM, Thread ID: 152552
Thread Closed
RE: MP System V1 + NEW V2
02-01-2020, 02:51 PM
#8 what version of unreal do you need becuse there is no info about that15-12-2019, 07:38 PMMrRanger Wrote: Kickstart your game. If you want to create a singleplayer or multiplayer game, the MP System is for you. Simply jump in and add your work.
Features (New):
- Main Menu -> with skippable intro, game settings, key bindings and weapon customization
- Customization -> in depth weapon customization known from AAA games (sights, lasers, front grips & silencer slots). It affects the weapon (i.e. hand repositioning / muzzle offset, etc.)
- Inventory -> slot based (primary, secondary, special, melee & explosive). If a slot is not equipped, it will skip it
- Interaction -> able to interact with the env. Pick up magazines, explosives and weapons. Smart interaction as it detects your type of weapon and into which slot it needs to put it. If that slot is occupied, the current weapon gets removed. If you already own this weapon, you simply remove the magazine out of the weapon in the world.
- Weapon behavior -> realism mode / arcade mode: realism spawns the projectile from the muzzle and accuracy (spread / recoil) is affected by movement, stance, aiming & weapon type. Damage falloff & headshot multiplier
- Shooting Range level with shared mission objectives
- Complete replication, Death & Respawn system, advanced animBP, easy integration of characters, weapons & animations and so much more
Technical Details
[b]Features:[/b]
[b]Number of Blueprints:[/b]many, most important: 1 Character BP, 1 Weapon BP, 1 Controller BP, 1 AnimBP
- [b]Shooting System ->[/b]Support for single, burst, auto, shotgun & bolt action. Melee (weapon and knife) and explosive combat
- [b]Reload System (Staged) ->[/b]Normal (short) reload, full (empty) reload and interrupted reload (initiation of reload -> interruption -> continuation) for each weapon.
- [b]Holster All[/b]-> Non-active weapons are holstered and all weapons can be holstered putting the player in "out-of-combat" mode.
- [b]FP / TP[/b]Seamless transition between FP and TP, as all animations are full body anims.
[b]Assets:[/b]5 weapons, 5 Weapon attachments + 2 character attachments
[b]Animations:[/b]50 character animations + 22 weapon animations
[b]Network Replicated[/b]: Yes
[b]Supported Development Platforms:[/b]Windows and MacOS
[b]Supported Target Build Platforms:[/b]Windows and MacOS
[b]Documentation:[/b]Yes
[b]Important/Additional Notes:[/b]
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