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[Guide] Ripping models from Sketchfab

Submitted by HDR, , Thread ID: 152601

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RE: [Guide] Ripping models from Sketchfab

joshddx3
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09-05-2021, 05:30 AM
#152
Hey, I'm new into this kinda stuff so I was looking different pages on how to rip a model, and stumbled upon this page. I tried doing this method myself but I had to stop in the blender part because when I did Alt-P it wouldn't open anything to make me select the model files, just an error in the console that reads the following:
Code:
Traceback (most recent call last):
File "starter.py", line 1, in <module>
  import newGameLib
File "C:\Users\Martin Refseth\Desktop\SketchFabRipper\Blender 2.49\.blender\scripts\newGameLib\__init__.py", line 1, in <module>
File "C:\Users\Martin Refseth\Desktop\SketchFabRipper\Blender 2.49\.blender\scripts\newGameLib\myLibraries\__init__.py", line 1, in <module>
File "C:\Users\Martin Refseth\Desktop\SketchFabRipper\Blender 2.49\.blender\scripts\newGameLib\myLibraries\myFunction.py", line 2, in <module>
File "C:\SketchFabRipper\Blender 2.49\python26.zip\os.py", line 63, in <module>
File "C:\SketchFabRipper\Blender 2.49\python26.zip\ntpath.py", line 11, in <module>
ImportError: No module named genericpath
Anyone has any idea what's going on or how I can fix this?

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