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[Guide] Ripping models from Sketchfab

Submitted by HDR, , Thread ID: 152601

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RE: [Guide] Ripping models from Sketchfab

Vido
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17-08-2021, 12:11 PM
This post was last modified: 17-08-2021, 05:03 PM by Vido
#201
17-08-2021, 09:22 AM
tuandung Wrote:
Xin cho, ti gp li khi nhp tp ny: https://sketchfab.com/3d-models/gorilla-...615313a512

Traceback (cuc gi gn y nht cui c?ng):
Tp "starter.py", dng 1767, trong openFile
parser = Phn tch c php ()
Tp "starter.py", dng 1760, trong Trnh phn tch c php
osgParser (tn tp)
Tp "starter.py", dng 1723, trong osgParser
mesh.draw ()
Tp "C: \ Users \ Jason \ Desktop \ Blender 2.49 \ .blender \ scripts \ newGameLib \ myLibraries \ meshLib.py", dng 670, ?c v
self.addFaces ()
Tp "C: \ Users \ Jason \ Desktop \ Blender 2.49 \ .blender \ scripts \ newGameLib \ myLibraries \ meshLib.py", dng 588, trong addFaces
self.indicesToTriangleStrips (indiceList, matID)
Tp "C: \ Users \ Jason \ Desktop \ Blender 2.49 \ .blender \ scripts \ newGameLib \ myLibraries \ meshLib.py", dng 822, trong ch mcToTriangleStrips
f1 = indicesList [id]
IndexError: danh sch ch mc nm ngoi phm vi
Do you need animations ? Selcet `indices problem to YES`

Edit: https://www115.zippyshare.com/v/rVwTM15x/file.html
Edit2: https://www14.zippyshare.com/v/qmEMFz46/file.html

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