Game Engine and Assets Leaks
[UE4] Dismemberment Gore System
Submitted by canread, 18-04-2021, 08:05 PM, Thread ID: 203886
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RE: [UE4] Dismemberment Gore System
13-04-2022, 02:49 AM
#45 this is actually very cool, i have been looking for this for a while now, now i found it!18-04-2021, 08:05 PMcanread Wrote:
Dismember your enemies in fountains of blood with this accessible and comprehensive FPS gore system.
This comprehensive dismemberment system contains a huge swathe of content to allow your characters to gib and explode in showers of gore, turning lifeless ragdolls into ripe watermelons. Our scalable dismemberment system allows you to have as many dismemberable pieces (or gibs) as you desire. All you need is any 3D software (3DS Max, Maya, Blender etc.) to split up your character.
To demonstrate the systems capability, this project comes with:
Fully rigged and animated zombie with simple AI mechanics
77 dismembering zombie parts, from skull fragments and brain matter to severed limbs
Rigged and animated triple-barrelled shotgun with reload shells
Simple FPS mechanics and zombie-spawning system to demonstrate the joy of de-limbing zombies
Smart character materials with dynamic blood masks and dissolving VFX
Particle effects and decals, from a muzzle-flashing shotgun to Substance-designed blood decals
Swampy marshland environment with handcrafted Substance textures, murky water and dense foliage
This Unreal Project is packed with enough content to simply plug our zombie gibbing system straight into your game or even start a new game with our template.
Technical Details
Asset Contents:
12 blueprints, including Base and Child characters, AI and player blueprints
2 Levels, one basic demonstration and an example swamp level
15 Materials, including environment, character and decal materials
5 Particle effects, for blood and weapon effects
3 Skeletal meshes, Player weapon, player arms and example zombie
102 static meshes, 77 gibs for example zombie and other environment meshes
50 textures
6 Wavs
6 Audio cues
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