Minecraft Leaks

1.8 - 1.18.1HPET?Create Unique Pets 3.7

Submitted by NEXYT, , Thread ID: 246607

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NEXYT
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10-07-2022, 02:42 AM
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[Image: ViZiV7i.png]



Features:
- Pet skins
- Pet particles!
- Pet Shop
- Recommended particles!
- Cache system!
- NEW! GUI Pages!
- NEW! Pet Groups!
- NEW! Pet Levels!
- Disabled worlds option
- Pet glowing effect
- Pet trails
- SQLite and MySql support

Dependencies:
- ProtocolLib

Supported plugins:
- PlaceholderAPI
- Vault
- HeadDatabase (Premium)
- SuperVanish
- PremiumVanish (Premium)
- ViaVersion
- CMI (Premium)

Addons:
- PetAbilitiesAddon
- PetCombatAddon
- PetItemAddon

PET ANIMATIONS:
Valid animationTypes: BOUNCE, GLIDE, SLOW_GLIDE, GLITCH, SIDE, NONE
By default pets will have Glide animation, you can specify the animation under the Pet config in animation section

Enable use in this section and instead of putting skins in pet you have to set the custom model id

Commands:
/pet - main command, opens gui
/pet select <petname> - select a pet
/pet remove - remove the current pet
/pet glow - change glowing status
/pet trail - change trail status
/pet update - respawn your pet
/pet color <color> - change your pet glow color
/pet particle <particle> - change your pet particle
/pet buy <petname> - buy a pet you don't have
/pet addlevel <petname> <amount> - add pet level
/pet removelevel <petname> <amount> - decrease pet level
/pet setlevel <petname> <amount> - set a pet level
/pet level - shows current pet level

Permissions:
pet.command - use /pet
pet.trail - use /pet trail
pet.glow - use /pet glow
pet.see.<petname> - see the specified pet in the gui
pet.use.<petname> - select the specified pet in the gui
pet.setlevel - set pet level

Pet Groups:
You can add group:groupname in your config and then create a Pet group into the path group.groupname, (you can see an example in default config)





[Image: Cw2o60u.png]




Hybrid Mode:
You can use CustomModelData option togheter with Head pets without problems! You can even mix CustomModels with Heads from the skins configuration, the plugin will automatically use the right mode!
A wiki about CustomModelData can be found here: https://www.spigotmc.org/threads/custom-...-1.464391/

Spoiler: config.yml

Spoiler: messages.yml

Spoiler: pets.yml

How to use HeadDatabase heads:
Use HDB: followed by the head code into the skin value you want, example:
"HDB:12345"

How to use CustomModelData models:
Use (material): followed by the CustomModelData code you want to use, example: "DIAMOND_HOE:3"
You can find a list of valid materials on https://hub.spigotmc.org/javadocs/spigot...erial.html

Placeholders: (requires PlaceholderAPI)
%pet_name% - get current pet name
%pet_displayname% - get current pet displayname
%pet_isSelected% - return whether you have a pet or not, true or false
%pet_hasTrail% - return whether you have or not a trail, true or false
%pet_isGlowing% - return whether the pet is glowing or not, true or false
%pet_level% - return the pet level value

Developer API:
Developer API is explained on the GitHub Wiki: https://github.com/Heron4gf/hpet

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