Game Engine and Assets Leaks

AI Dinosaurs Pack Leak

Submitted by jordanisgre, , Thread ID: 206993

Thread Closed
21-05-2021, 03:29 PM
#1
This wasn't on the forums yet so thought I would contribute. Used with[font=eurostile, "Lucida Grande", "Lucida Sans Unicode", Helvetica, Arial, Verdana, sans-serif]4.21 vault cache[/font]
[font=eurostile, "Lucida Grande", "Lucida Sans Unicode", Helvetica, Arial, Verdana, sans-serif][font=eurostile, "Lucida Grande", "Lucida Sans Unicode", Helvetica, Arial, Verdana, sans-serif]A character pack including 4 prehistoric animals, with animations, morph targets (Except baryonyx), animation blueprints, and sound effects, and character blueprints with very basic behaviors such as wandering, hunting, and forming pairs.

[b]YouTube Playlist[/b]

Clips:
Eye movement and animation
https://i.imgur.com/kyml2z6.mp4
Basic hunting
https://i.imgur.com/tYSyZkK.mp4
https://i.imgur.com/aD0RGWW.mp4
Mosasaurus swimming animation
https://i.imgur.com/dVwvfLD.mp4
Following and Wandering
https://i.imgur.com/DyC0uzy.mp4
Tyrannosaurus walking
https://i.imgur.com/9L7wgPw.mp4
Baryonyx Walking
https://i.imgur.com/KT2nYfY.mp4[/font]
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[font=eurostile, "Lucida Grande", "Lucida Sans Unicode", Helvetica, Arial, Verdana, sans-serif][font=eurostile, "Lucida Grande", "Lucida Sans Unicode", Helvetica, Arial, Verdana, sans-serif]Technical Details[/font]
[font=eurostile, "Lucida Grande", "Lucida Sans Unicode", Helvetica, Arial, Verdana, sans-serif]Features:[/font][/font]
  • [b]Four creatures[/b]: Tyrannosaurus, Stokesosaurus, Baryonyx, and the aquatic reptile Mosasaurus

  • [b]Five Character blueprints[/b]: Parent_Creature(The parent blueprint) Tyrannosaurus, Stokesosaurus, Baryonyx, and Mosasaurus

  • [b]Animation blueprints[/b]that allow walking, running, dying, falling, and being shaken
[font=eurostile, "Lucida Grande", "Lucida Sans Unicode", Helvetica, Arial, Verdana, sans-serif][font=eurostile, "Lucida Grande", "Lucida Sans Unicode", Helvetica, Arial, Verdana, sans-serif]Scaled to Epic skeleton: (No)
Rigged: (Yes)
Rigged to Epic skeleton: (No)
Animated: (Yes)
Number of characters: 4
Vertex counts of characters:
1.Tyrannosaurus: 11,652
2. Baryonyx: 7,021
3. Mosasaurus: 11,521
4. Stokesosaurus: 10,715
Texture Resolutions: 2048 (Diffuse, Normal, Occlusion/Roughness/Metallic)
Number of Animations: 43
[b]Tyrannosaurus: (11)[/b]Walk, Run, Death, Falling, Swimming, SwimIdle, Bite, TailSwipe, Idle, Roar, Shake
[b]Baryonyx: (11)[/b]Walk, Run, Death, Falling, Swimming, SwimIdle, Bite, TailSwipe, Idle, Roar, Shaken
[b]Stokesosaurus:[/b](11) Walk, Run, Death, Falling, Swimming, SwimIdle, Bite, TailSwipe, Idle, Roar, Shaken
[b]Mosasaurus: (10)[/b]Walk, Death, Falling, Swimming, SwimIdle, Bite, TailSwipe, Idle, Roar, Shake
- Each creature has an animation blueprint with montages for Bite, Tailswipe, and Roar. Mosasaurus and Tyrannosaurus have montages for Shake. Each creature has an idle/walk/run blendspace (Mosasaurus cannot run), and a Swim/Swimidle Blendspace
Animation types (In-place):
Supported Development Platforms: (Any)
Supported Target Build Platforms: (Any)
Documentation: (https://docs.google.com/document/d/1LBbO...sp=sharing)[/font]
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