Game Engine and Assets Leaks

Action RPG Multiplayer Starter Template 5.3

Submitted by The1Hero, , Thread ID: 289365

Thread Closed
17-03-2024, 09:03 AM
This post was last modified: 17-03-2024, 09:04 AM by The1Hero
#1
https://www.unrealengine.com/marketplace...ter-system

This is an action rpg system that offers multiple features such as jigsaw inventory style, skills, AI, crafting, vendors and more.

Top down and third person modes available.


Pickups and skills can easily be added using data table where you can modify all your items in one place, pickups can have stats and random stats, these can be randomized when an item is looted off the ground, from a container or crafted, you have access to settings which control how these stats are generated.


Buffs and debuffs can be applied from your and AI attacks, and can also be applied by any actor for example a zone where you take fire damage over time and have your movement slowed.


The player and AI have an attribute system which can contribute to your player and AI strength, stats from items are added to your attributes. You add more stats, and control what they do when added or remove from the character.


AI can easily be setup, it can have multiple attack that depend on range, cooldown and health percentage.

Upon death AI can drop random items, there's an AI spawner which can spawn AI after a certain delay.

There are multiple settings you can modify for example what kind of debuffs the AI attack apply, AI can be configured so it doesn't like melee attack etc

Boss for example will be stunned when health reaches 75%, 50% and 25%.


Quests are also available you can use a widget quest creator to easily make your quest dialogues, quests you can do right now are, kill x amount, collect x amount and talk to someone, more will come, you can specify as many requirement and rewards as you need, reweds can be exp, skill points, gold and items.


Skill tree is also available, you use the tree creator to make massive trees and customize it to buff certain abilities, add extra stats etc


There's a blueprint spawner that can spawn items at random, it is also the base class of the harvesting blueprint.

The harvesting blueprint can be configured several ways for example spawn something when the game starts, spawn something upon interacting, or taking damage. There's also a delay interaction feature which requires holding the interaction button for some time before executing the interaction, it can be useful to simulate opening some chest for example.


Other features:

Player can trade items, Duel. You can right click other players to show the context menu.

Context menu added to items for quick actions.

Items can have mods for example adding gems to weapons in order to get more stat.


Note:

4.26 received a big update so we strongly recommend using 4.26+ to benefit from the latest updates.


Please watch the tutorial video to get an idea about how easy it is to work with this system, I'm currently working on more documentation for the new update so if you can't understand something please don't hesitate to contact me.
Technical Details

Features:

    Multi-grid inventory
    Fully replicated
    Top down and third person mode
    AI, companion AI & Friendly AI
    Ground and flying mounts
    Faction and guild system (PVP can be enabled)
    Easy crafting blueprint setup
    Easy vendor blueprint setup
    Skills and skill tree
    Quests
    Chat window (General, Party, Guild)
    Looting (Harvesting, containers, drops)
    Trading between players, and dueling
    Party invite (Party share exp)
    Context menu for player and items
    Outline system for highlighting items
    Data table system for pickups, vendors, crafting stations, skills and containers.


Number of Blueprints: (9 blueprint components, 6 characters, 22 pickup blueprints, 5 data tables, 1 save blueprint,

25 structs, 10 enumerations, 15 materials, 1 game mode, 1 player controller, 4 interfaces, 1 drag and drop operation BP.)

Input: Keyboard, Mouse

Network Replicated: Yes

Supported Development Platforms: Windows, Linux, Mac

Supported Target Build Platforms: Windows, Linux, Mac

Documentation: https://youtu.be/Dq-G2QAAdIU

Important/Additional Notes: Please contact me at [email protected] for help or information.


Content locked
This content has been locked. Please login or register in order to unlock it.

RE: Action RPG Multiplayer Starter Template 5.3

#2
17-03-2024, 09:03 AM
The1Hero Wrote:
https://www.unrealengine.com/marketplace...ter-system

This is an action rpg system that offers multiple features such as jigsaw inventory style, skills, AI, crafting, vendors and more.

Top down and third person modes available.


Pickups and skills can easily be added using data table where you can modify all your items in one place, pickups can have stats and random stats, these can be randomized when an item is looted off the ground, from a container or crafted, you have access to settings which control how these stats are generated.


Buffs and debuffs can be applied from your and AI attacks, and can also be applied by any actor for example a zone where you take fire damage over time and have your movement slowed.


The player and AI have an attribute system which can contribute to your player and AI strength, stats from items are added to your attributes. You add more stats, and control what they do when added or remove from the character.


AI can easily be setup, it can have multiple attack that depend on range, cooldown and health percentage.

Upon death AI can drop random items, there's an AI spawner which can spawn AI after a certain delay.

There are multiple settings you can modify for example what kind of debuffs the AI attack apply, AI can be configured so it doesn't like melee attack etc

Boss for example will be stunned when health reaches 75%, 50% and 25%.


Quests are also available you can use a widget quest creator to easily make your quest dialogues, quests you can do right now are, kill x amount, collect x amount and talk to someone, more will come, you can specify as many requirement and rewards as you need, reweds can be exp, skill points, gold and items.


Skill tree is also available, you use the tree creator to make massive trees and customize it to buff certain abilities, add extra stats etc


There's a blueprint spawner that can spawn items at random, it is also the base class of the harvesting blueprint.

The harvesting blueprint can be configured several ways for example spawn something when the game starts, spawn something upon interacting, or taking damage. There's also a delay interaction feature which requires holding the interaction button for some time before executing the interaction, it can be useful to simulate opening some chest for example.


Other features:

Player can trade items, Duel. You can right click other players to show the context menu.

Context menu added to items for quick actions.

Items can have mods for example adding gems to weapons in order to get more stat.


Note:

4.26 received a big update so we strongly recommend using 4.26+ to benefit from the latest updates.


Please watch the tutorial video to get an idea about how easy it is to work with this system, I'm currently working on more documentation for the new update so if you can't understand something please don't hesitate to contact me.
Technical Details

Features:

    Multi-grid inventory
    Fully replicated
    Top down and third person mode
    AI, companion AI & Friendly AI
    Ground and flying mounts
    Faction and guild system (PVP can be enabled)
    Easy crafting blueprint setup
    Easy vendor blueprint setup
    Skills and skill tree
    Quests
    Chat window (General, Party, Guild)
    Looting (Harvesting, containers, drops)
    Trading between players, and dueling
    Party invite (Party share exp)
    Context menu for player and items
    Outline system for highlighting items
    Data table system for pickups, vendors, crafting stations, skills and containers.


Number of Blueprints: (9 blueprint components, 6 characters, 22 pickup blueprints, 5 data tables, 1 save blueprint,

25 structs, 10 enumerations, 15 materials, 1 game mode, 1 player controller, 4 interfaces, 1 drag and drop operation BP.)

Input: Keyboard, Mouse

Network Replicated: Yes

Supported Development Platforms: Windows, Linux, Mac

Supported Target Build Platforms: Windows, Linux, Mac

Documentation: https://youtu.be/Dq-G2QAAdIU

Important/Additional Notes: Please contact me at [email protected] for help or information.


Content has been stripped. Go to the quoted post to view the content.
folder is empty, Can you reupload it

RE: Action RPG Multiplayer Starter Template 5.3

OP
This post was last modified: 03-05-2024, 05:46 AM by The1Hero
#3
Re-uploading Now for you

03-05-2024, 05:12 AM
kurohige Wrote:
folder is empty, Can you reupload it

Should be there now.

RE: Action RPG Multiplayer Starter Template 5.3

#4
03-05-2024, 05:21 AM
The1Hero Wrote:
Re-uploading  Now for you


Should be there now.
thank you

RE: Action RPG Multiplayer Starter Template 5.3

This post was last modified: 15-06-2024, 05:18 AM by nettys
#5
17-03-2024, 09:03 AM
The1Hero Wrote:
https://www.unrealengine.com/marketplace...ter-system

This is an action rpg system that offers multiple features such as jigsaw inventory style, skills, AI, crafting, vendors and more.

Top down and third person modes available.


Pickups and skills can easily be added using data table where you can modify all your items in one place, pickups can have stats and random stats, these can be randomized when an item is looted off the ground, from a container or crafted, you have access to settings which control how these stats are generated.


Buffs and debuffs can be applied from your and AI attacks, and can also be applied by any actor for example a zone where you take fire damage over time and have your movement slowed.


The player and AI have an attribute system which can contribute to your player and AI strength, stats from items are added to your attributes. You add more stats, and control what they do when added or remove from the character.


AI can easily be setup, it can have multiple attack that depend on range, cooldown and health percentage.

Upon death AI can drop random items, there's an AI spawner which can spawn AI after a certain delay.

There are multiple settings you can modify for example what kind of debuffs the AI attack apply, AI can be configured so it doesn't like melee attack etc

Boss for example will be stunned when health reaches 75%, 50% and 25%.


Quests are also available you can use a widget quest creator to easily make your quest dialogues, quests you can do right now are, kill x amount, collect x amount and talk to someone, more will come, you can specify as many requirement and rewards as you need, reweds can be exp, skill points, gold and items.


Skill tree is also available, you use the tree creator to make massive trees and customize it to buff certain abilities, add extra stats etc


There's a blueprint spawner that can spawn items at random, it is also the base class of the harvesting blueprint.

The harvesting blueprint can be configured several ways for example spawn something when the game starts, spawn something upon interacting, or taking damage. There's also a delay interaction feature which requires holding the interaction button for some time before executing the interaction, it can be useful to simulate opening some chest for example.


Other features:

Player can trade items, Duel. You can right click other players to show the context menu.

Context menu added to items for quick actions.

Items can have mods for example adding gems to weapons in order to get more stat.


Note:

4.26 received a big update so we strongly recommend using 4.26+ to benefit from the latest updates.


Please watch the tutorial video to get an idea about how easy it is to work with this system, I'm currently working on more documentation for the new update so if you can't understand something please don't hesitate to contact me.
Technical Details

Features:

    Multi-grid inventory
    Fully replicated
    Top down and third person mode
    AI, companion AI & Friendly AI
    Ground and flying mounts
    Faction and guild system (PVP can be enabled)
    Easy crafting blueprint setup
    Easy vendor blueprint setup
    Skills and skill tree
    Quests
    Chat window (General, Party, Guild)
    Looting (Harvesting, containers, drops)
    Trading between players, and dueling
    Party invite (Party share exp)
    Context menu for player and items
    Outline system for highlighting items
    Data table system for pickups, vendors, crafting stations, skills and containers.


Number of Blueprints: (9 blueprint components, 6 characters, 22 pickup blueprints, 5 data tables, 1 save blueprint,

25 structs, 10 enumerations, 15 materials, 1 game mode, 1 player controller, 4 interfaces, 1 drag and drop operation BP.)

Input: Keyboard, Mouse

Network Replicated: Yes

Supported Development Platforms: Windows, Linux, Mac

Supported Target Build Platforms: Windows, Linux, Mac

Documentation: https://youtu.be/Dq-G2QAAdIU

Important/Additional Notes: Please contact me at [email protected] for help or information.


Content has been stripped. Go to the quoted post to view the content.

Link is down

17-03-2024, 09:03 AM
The1Hero Wrote:
https://www.unrealengine.com/marketplace...ter-system

This is an action rpg system that offers multiple features such as jigsaw inventory style, skills, AI, crafting, vendors and more.

Top down and third person modes available.


Pickups and skills can easily be added using data table where you can modify all your items in one place, pickups can have stats and random stats, these can be randomized when an item is looted off the ground, from a container or crafted, you have access to settings which control how these stats are generated.


Buffs and debuffs can be applied from your and AI attacks, and can also be applied by any actor for example a zone where you take fire damage over time and have your movement slowed.


The player and AI have an attribute system which can contribute to your player and AI strength, stats from items are added to your attributes. You add more stats, and control what they do when added or remove from the character.


AI can easily be setup, it can have multiple attack that depend on range, cooldown and health percentage.

Upon death AI can drop random items, there's an AI spawner which can spawn AI after a certain delay.

There are multiple settings you can modify for example what kind of debuffs the AI attack apply, AI can be configured so it doesn't like melee attack etc

Boss for example will be stunned when health reaches 75%, 50% and 25%.


Quests are also available you can use a widget quest creator to easily make your quest dialogues, quests you can do right now are, kill x amount, collect x amount and talk to someone, more will come, you can specify as many requirement and rewards as you need, reweds can be exp, skill points, gold and items.


Skill tree is also available, you use the tree creator to make massive trees and customize it to buff certain abilities, add extra stats etc


There's a blueprint spawner that can spawn items at random, it is also the base class of the harvesting blueprint.

The harvesting blueprint can be configured several ways for example spawn something when the game starts, spawn something upon interacting, or taking damage. There's also a delay interaction feature which requires holding the interaction button for some time before executing the interaction, it can be useful to simulate opening some chest for example.


Other features:

Player can trade items, Duel. You can right click other players to show the context menu.

Context menu added to items for quick actions.

Items can have mods for example adding gems to weapons in order to get more stat.


Note:

4.26 received a big update so we strongly recommend using 4.26+ to benefit from the latest updates.


Please watch the tutorial video to get an idea about how easy it is to work with this system, I'm currently working on more documentation for the new update so if you can't understand something please don't hesitate to contact me.
Technical Details

Features:

    Multi-grid inventory
    Fully replicated
    Top down and third person mode
    AI, companion AI & Friendly AI
    Ground and flying mounts
    Faction and guild system (PVP can be enabled)
    Easy crafting blueprint setup
    Easy vendor blueprint setup
    Skills and skill tree
    Quests
    Chat window (General, Party, Guild)
    Looting (Harvesting, containers, drops)
    Trading between players, and dueling
    Party invite (Party share exp)
    Context menu for player and items
    Outline system for highlighting items
    Data table system for pickups, vendors, crafting stations, skills and containers.


Number of Blueprints: (9 blueprint components, 6 characters, 22 pickup blueprints, 5 data tables, 1 save blueprint,

25 structs, 10 enumerations, 15 materials, 1 game mode, 1 player controller, 4 interfaces, 1 drag and drop operation BP.)

Input: Keyboard, Mouse

Network Replicated: Yes

Supported Development Platforms: Windows, Linux, Mac

Supported Target Build Platforms: Windows, Linux, Mac

Documentation: https://youtu.be/Dq-G2QAAdIU

Important/Additional Notes: Please contact me at [email protected] for help or information.


Content has been stripped. Go to the quoted post to view the content.

Link is down

RE: Action RPG Multiplayer Starter Template 5.3

#6
Will this be coming back up I can post it but want to make sure your done with it. I don't want to step on toes.

RE: Action RPG Multiplayer Starter Template 5.3

#7
Empty link . waste of point

RE: Action RPG Multiplayer Starter Template 5.3

#8
This asset was on a free giveaway.

RE: Action RPG Multiplayer Starter Template 5.3

#9
Link is down, therefore the thread has been closed. OP if you wish to update your link please send me or anyone of the staff team a message.
[Image: wsUuw16j6oyxLLRnnK.gif]

Users browsing this thread: 2 Guest(s)