DESCRIPTION AreaManager allows server administrators to define areas of their maps with comprehensive permissions. Restrict the ability for user groups or teams to enter, pvp, spawn props, toolgun and more! Disallow specific props and tools, or setup a whitelist! A must for the avid administrator. Features
Easily setup and create areas with an in-game tool Automatic area saving to data folder on your dedicated server, no need to setup SQL! Ability to restrict ability to enter, pvp, spawn props and toolgun by ranks or team (like DarkRP jobs) Ability to copy area permissions in-game Mass manage option to improve the speed of permission setup Ability to allow physgunned players into your restricted areas + automatic teleport detection - for your admin spots! Setup specific toolgun restrictions in every area - restrict pesky radios at spawn! Setup specific blacklists for areas Setup SWEP blacklists for areas Create areas that damage players over time Area welcomes: HUD title upon entering an area Includes hooks and metafunctions for developer usage Compatible with an array of admin mods, such as ULX, ServerGuard etc
In-game usage
If using with an admin mod, assign the permissions below to groups respectively. Users that have the areamanager manage can use the command //am (configurable) to give them access to the AreaManager Tool. With this, you can create new areas. To manage already created areas, use the command am_menu or reload whilst holding the AreaManager Tool. More about how to create and manage areas are explained in the 'Creating and managing areas' tab.
If you're not using an admin mod, or you've disabled permissions, edit the configuration file to grant manage permissions to your liking.
Permissions
areamanager manage - Ability to create, manage and remove areas
areamanager bypass - Ability to bypass AreaManager restrictions, such as godmode, tool/props blacklist etc.
Why use this over the other area management addons?
During research, I noticed that other area management addons are now outdated, and aren't being developed on. As my first commercially released addon, I will strive to maintain development by listening to suggestions and feedback.
There's an issue!
If there is an issue, please do not hesitate to send me a support ticket, and i'll aim to get back to you as quickly as I can. You can also check out the FAQ for common issues.