[b]What is ACF?[/b]
Ascent Combat Framework ([b]ACF[/b]) is a multi-modules C++ Plugin for Unreal Engine 4 that provides an extendable and easy to use framework to build your Action RPG games in a very short amount of time. It features everything you need to design and create a state-of-the-art fluid Ranged and/or Melee Combat System and supports networking (Listener Server).
[b]Why ACF? Why is different?[/b]
Its modular and generic architecture will let you create your very own gameplay avoiding that "garbage asset flipper" feel that most of the indie game have when made with pre-made assets. ACF gives the ability to the developer to shape his vision and build a polished and unique game experience as the one you can see in the trailer.
[b]Video Trailer[/b]
Everything is exposed to blueprint to be expandable without coding, so you'll have all the power of a[b]professional[/b]
C++ Gameplay while being incredibly[b]easy[/b]to use!
More modules will be published soon: quest system, dialogue system and much more!
Sample project with PVP, PVE and huge battles provided!
Step by Step video tutorials provided by the community!
[b]Documentation[/b]
[b]Sample Builds[/b]
Technical Details
[b]Sample Project[/b]
[[disallowed website]]
[color=#212529]Features:
Download Link:
Ascent Combat Framework ([b]ACF[/b]) is a multi-modules C++ Plugin for Unreal Engine 4 that provides an extendable and easy to use framework to build your Action RPG games in a very short amount of time. It features everything you need to design and create a state-of-the-art fluid Ranged and/or Melee Combat System and supports networking (Listener Server).
[b]Why ACF? Why is different?[/b]
Its modular and generic architecture will let you create your very own gameplay avoiding that "garbage asset flipper" feel that most of the indie game have when made with pre-made assets. ACF gives the ability to the developer to shape his vision and build a polished and unique game experience as the one you can see in the trailer.
[b]Video Trailer[/b]
Everything is exposed to blueprint to be expandable without coding, so you'll have all the power of a[b]professional[/b]
C++ Gameplay while being incredibly[b]easy[/b]to use!
More modules will be published soon: quest system, dialogue system and much more!
Sample project with PVP, PVE and huge battles provided!
Step by Step video tutorials provided by the community!
[b]Documentation[/b]
[b]Sample Builds[/b]
Technical Details
[b]Sample Project[/b]
[[disallowed website]]
[color=#212529]Features:
- Generic[b]Character Controller[/b]
- [b]Generic Actions System[/b]
- [b]Curve Driven Animation System[/b]
- [b]Items, Inventory, Crafting System & Modular Characters[/b]Support
- [b]AI Framework & Companions[/b]
- [b]AI Groups[/b]
- [b]Statistics and RPG Framework[/b](ARS)*: create your own stats & attributes
- Optimized[b]CollisionsManager[/b](ACM)*
- Customizable[b]Multi Point Targeting System[/b](ATS)*
- [b]Camera Manager[/b](CCM)
- [b]Combined Animation System and Executions[/b]* (CAS)
- [b]Mount System[/b]
- [b]Passive & Active Ability System[/b]
- [b]Level Streaming[/b]
- Ascent Combat Framework [Runtime]
- Camera Manager [Runtime]
- Targeting System [Runtime]
- Advanced RPG System [Runtime]
- Collisions Manager [Runtime]
- Ability System [Runtime]
- Combined Animation System [Runtime]
- Crafting System [Runtime]
- Executions System [Runtime]
- LevelStreamer [Runtime]
- MountSystem [Runtime]
Download Link: