Miscellaneous Leaks
Close Combat: Fighter Ue4 Leak
Submitted by Yourmumisdead, 10-08-2020, 01:38 PM, Thread ID: 178318
Thread Closed
https://www.unrealengine.com/marketplace...at-fighter
Video overview of theproject
The Project Close Combat: Fighter is created to provide developers with a
template for games of different genres: action games, RPGs, or fighting
games. The template includes a combat system, a system for character movement,
a system for managing characters level up, and a system of skills for a character.
Also implemented a fully compatible addition for sword combat (Distributed separately):
Close Combat: Swordsman
Technical Details
Features:
Number of Blueprints: 33
Input: Keyboard, Mouse
Network Replicated: No
Documentation:Rus/Eng(The package is completely compatible with the package "CloseCombat:Swordsman".)
Important/Additional Notes:[b]Attention, there are no sounds in the project.[/b]All the exiled presented in the video are including locations, characters, effects and cutscenes
Online [disallowed website] channel[/url]
Animations:
Number of Animations: 287
Scaled to Epic skeleton: Yes[/color]
DownloadLink:
https://mshare.io/file/YdSzra5
Video overview of theproject
The Project Close Combat: Fighter is created to provide developers with a
template for games of different genres: action games, RPGs, or fighting
games. The template includes a combat system, a system for character movement,
a system for managing characters level up, and a system of skills for a character.
Also implemented a fully compatible addition for sword combat (Distributed separately):
Close Combat: Swordsman
Technical Details
Features:
- [b]Movement.[/b]There is a jumping system, as well as a system for movement in running and walking states. A combat system is also available, where it is possible to walk in a fighting stance in all directions, while making dashes or dodging an attack, etc ...
- [b]Health component[/b]. This component comprises all parameters of health. It can be used not only with the character, but with any[b]actor[/b], which might need health parameters.
- [b]Melee Weapon[/b]. The class of melee weapon for close quarters combat.
- [b]AI[/b]. Basic AI is capable of hearing, seeing, following, and attacking the player from short range.
- [b]XP management component.[/b]The component comprises all necessary logic to handle leveling up of a character.
- [b]Game Interface (HUD).[/b]There is a fully animated game interface.
- [b]Combat overview[/b]. A cinematic camera in combat.
Number of Blueprints: 33
Input: Keyboard, Mouse
Network Replicated: No
Documentation:Rus/Eng(The package is completely compatible with the package "CloseCombat:Swordsman".)
Important/Additional Notes:[b]Attention, there are no sounds in the project.[/b]All the exiled presented in the video are including locations, characters, effects and cutscenes
Online [disallowed website] channel[/url]
Animations:
Number of Animations: 287
Scaled to Epic skeleton: Yes[/color]
DownloadLink:
https://mshare.io/file/YdSzra5
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