Miscellaneous Leaks
Close Combat Swordsman UE4 Leak
Submitted by Yourmumisdead, 10-08-2020, 01:36 PM, Thread ID: 178317
Thread Closed
https://www.unrealengine.com/marketplace...-swordsman
Video overview of theproject
Video of the first update (weapons equipment)
The Project Close Combat: Swordsman is created to provide developers with a
template for games of different genres: action games, RPGs, slashers or fighting
games. The template includes a combat system, a system for character movement,
a system for managing characters level up, and a system of skills for a character.
Also implemented a fully compatible addition for hand-to-hand combat (Distributed separately):
Close Combat: Fighter
[b]***Monthly Unreal Engine Sponsored Content product for October 2019***[/b]
[b]Check out ZzGERTzZ's other products here:[/b][b]https://www.unrealengine.com/marketplace/en-US/profile/ZzGERTzZ[/b]
Technical Details
Features:
Input: Keyboard, Mouse
Network Replicated: No
Documentation:Rus/Eng
Online [disallowed website] channel[/url]
Animations:
Number of Animations: 77
Scaled to Epic skeleton: Yes
Swords model:
Number of Meshes: 3
Texture Sizes: Swords: PBR 4096*2048
Vertex Count: 4000-8000[/color]
Download Link:
https://mshare.io/file/ncflcAQk
Video overview of theproject
Video of the first update (weapons equipment)
The Project Close Combat: Swordsman is created to provide developers with a
template for games of different genres: action games, RPGs, slashers or fighting
games. The template includes a combat system, a system for character movement,
a system for managing characters level up, and a system of skills for a character.
Also implemented a fully compatible addition for hand-to-hand combat (Distributed separately):
Close Combat: Fighter
[b]***Monthly Unreal Engine Sponsored Content product for October 2019***[/b]
[b]Check out ZzGERTzZ's other products here:[/b][b]https://www.unrealengine.com/marketplace/en-US/profile/ZzGERTzZ[/b]
Technical Details
Features:
- [b]Movement.[/b]There is a jumping system, as well as a system for movement in running and walking states. A combat system is also available, where it is possible to walk in a fighting stance in all directions, while making dashes or dodging an attack, etc ...
- [b]Health component[/b]. This component comprises all parameters of characters health. It can be used not only with the character, but with any[b]actor[/b], which might need health parameters.
- [b]Melee Weapon[/b]. The class of melee weapon for close quarters combat. In the project, there are 3 different swords stylized differently:[i]Futuristic sword, Sword of Light, Sword of Darkness.[/i]
- [b]AI[/b]. Basic Artificial Intelligence is capable of hearing, seeing, following, and attacking the player from short range.
- [b]XP management component.[/b]The component comprises all necessary logic to handle leveling up of a character.
- [b]Game Interface (HUD).[/b]There is a fully animated game interface.
- [b]Combat overview[/b]. A cinematic camera in combat.
Input: Keyboard, Mouse
Network Replicated: No
Documentation:Rus/Eng
Online [disallowed website] channel[/url]
Animations:
Number of Animations: 77
Scaled to Epic skeleton: Yes
Swords model:
Number of Meshes: 3
Texture Sizes: Swords: PBR 4096*2048
Vertex Count: 4000-8000[/color]
Download Link:
https://mshare.io/file/ncflcAQk
RE: Close Combat Swordsman UE4 Leak
16-08-2020, 07:44 PM
#2 Thank you I hope its still working. I have been looking for that
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