Competitive Shooter HUD is a gameplay HUD UI pack and consists of a wide range of effective HUD features typical for first person shooters. In addition to a number of effects such as achievements, medals, damage feedback, damage indicator, etc., it also offers the shooter typical health and armor bars, weapon bars, action bars and team kill counter, timer, a sophisticated crosshair system, intermediate points count and much more.
Each system is independent and is called and customized via custom Blueprint nodes. All Systems are accessed via a context-sensitive interface and can be accessed from almost any class.
Technical Details Features:
Tutorial Message
Crosshair System incl. Scopes
Hit Indicators
Progress Bars
Hit Points
Damage Indicators / Feedback
Kill Messages
Intermediate Points
Persona Kill Count
Medals
Achievements
Health Bar
Armor Bar
Weapon Bar
Action Bar
Team Kill Count
Timer
Post Process Effects
17 Weapon Icons in 3 different sizes
Over 100 Generic & Controller Icons in different sizes
Number of Blueprint Classes: 31 Number of Textures: 361 Number of Widgets: 93 Number of Master Materials: 16 Number of Material Instances: 18 Network replicated: No, HUD & Widget classes are completely clientside
Supported Development Platforms: Windows, Mac Supported Target Build Platforms: Windows, Mac
Note:
Please make sure that you have enough experience in handling Blueprints. This asset does not replace the part of the gameplay programming of a weapon system or similar systems used in shooter games.
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