Garry's Mod Leaks

Conquest System

Submitted by pltalmdr, , Thread ID: 33299

Thread Closed

RE: Conquest System

#11
30-04-2017, 10:31 AM
pltalmdr Wrote:
[Image: a2bd0740da579e2e7828b65462dc4a7d_full.png]
https://www.gmodstore.com/scripts/view/3...est-system

Conquest System is a lightweight addon to add conquest features in any gamemode.

Capture points are set up by admins and any team can capture them by being in the area for at least 5 seconds (see config). If a different team player enters the zone while contesting it, then the point is reset until only one team remains.

The goal of this system is to allow easy customization of the entire interface (for non developers) and to provide a decent API for developers to integrate with.

Features

Simple to use admin interface to manage capture points.
DarkRP integration (darkrp version 2.7.0+).
Developer hooks.
Lightweight non-conflicting addon.
Highly configurable.
Capture points saved per map.
Spawning at captured points.
DarkRP money rewards for capturing and maintaining.
Configuration Options

Fonts
Colours
Capture Time
Icon position when capturing
Icon shapes
Icon size
Text padding
Toggle icon seen through walls.
Icon fading with distance.
Disallow jobs/teams from capturing specific points.
Random or manual point selection to spawn at.
All of the configuration is inside the ConquestSystem/lua/ConquestSystem/sh_config.lua.

Setting up

Setting points up:

As an admin, open the Conquest System GUI using ConquestSystem_Open in the console.
Move to the location you want to create the capture point at.
Navigate to the Create interface through the button on the Conquest System GUI.
Type in the credentials and hit accept, your capture point is now in the system.
To enable a point to be captured by categories of jobs (ie. government) instead of individual jobs then check the "Categories" checkbox when creating the point and have DarkRP enabled in the config.

Developer API

Hooks are available for use in development, listed as:

ConquestSystem_PointCaptured, Args = TeamName, PointName
ConquestSystem_CapturedPointTick, Args = TeamName, PointName - this hook is called once per second.
ConquestSystem_PointLost, Args = TeamName, PointName
Commands

"ConquestSystem_Open": Opens the Conquest System GUI.

Important details

Tags can only be 1 characters long eg. A, B, C, 1, 2, 3
Verified to work with darkrp version 2.7.0+
If the textures aren't working please use this addon for the content, http://steamcommunity.com/sharedfiles/fi...813374095.
If spawning is enabled and they have no captured points in the team, them they will spawn at the default map positions.

Download:


Content has been stripped. Go to the quoted post to view the content.

RE: Conquest System

#12
Thanks for that, almost everything on this site is useful, but it's hard to write because of the required 50 characters

RE: Conquest System

#13
I love this thread. Thank you for providing it. Smile

RE: Conquest System

#14
Thank you for sharing my dude! It worked out good.

RE: Conquest System

#15
stop uploading free to use addon. It's completely free on github.

RE: Conquest System

#16
very nice leak here, willk be very useful! NOICEEEE!

RE: Conquest System

#17
Thanks for the leak. Need the flag model to create some other shit and there is nothing else where. Hopefully this'll fix my fucking shit problem :D

RE: Conquest System

#18
25-07-2017, 07:08 PM
BrooksGod Wrote:
this is not a leak anymore. The owner of this script is just giving for free on GitHub. Here's the link https://github.com/Bambofy/ConquestSystem

OMFG Thankk youuuu verrymuch sir, you are a life saver :D

RE: Conquest System

#19
Meh, looks worthless for me, i'm loyal to MGangs 2

RE: Conquest System

#20
Tank for this addons bro very good tank a lot so much i go test im now

Users browsing this thread: 3 Guest(s)