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Ctrl + V

Submitted by Day, , Thread ID: 7130

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RE: Ctrl + V

#501
http://uk.businessinsider.com/planet-9-i...?r=US&IR=T was just on reddit and found this to post to my friends

RE: Ctrl + V

#502
http://uk.businessinsider.com/planet-9-i...?r=US&IR=T was just on reddit and found this to post to my friends

RE: Ctrl + V

#503
http://uk.businessinsider.com/planet-9-i...?r=US&IR=T was just on reddit and found this to post to my friends

RE: Ctrl + V

#504
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lol does anyone else copy and paste google :')?

RE: Ctrl + V

#505
https://www.trademe.co.nz/motors/motorbi...0300032be9

RE: Ctrl + V

#506
function CrimeSpreeTweakData:init(tweak_data)
self.unlock_level = 60
self.base_difficulty = "overkill_145" --Normal (obvious) Hard (ditto) Very Hard (overkill) Overkill (overkill_145) Death Wish (overkill_290) Mayhem (easy_wish) One Down (sm_wish)
self.base_difficulty_index = 5
self.starting_levels = {
0,
50,
100
}
self.allow_highscore_continue = true
self.initial_cost = 0
self.cost_per_level = 0
self.randomization_cost = 1
self.randomization_multiplier = 0.1
self.catchup_bonus = 0.035
self.winning_streak = 0.005
self.continue_cost = {6, 0.7}
self.protection_threshold = 16
self.announce_modifier_stinger = "stinger_feedback_positive"
self:init_missions(tweak_data)
self:init_rewards(tweak_data)
self:init_achievements(tweak_data)
self:init_modifiers(tweak_data)
self:init_gage_assets(tweak_data)
self:init_gui(tweak_data)
end

function CrimeSpreeTweakData:init_missions(tweak_data)
local debug_short_add = 20
local debug_med_add = 50
local debug_long_add = 100
self.missions = {
{
{
stage_id = "branchbank_cash",
id = "bb_cash",
icon = "csm_branchbank",
add = debug_short_add,
level = tweak_data.narrative.stages.branchbank_cash
},
{
stage_id = "cage",
id = "cage",
icon = "csm_carshop",
add = debug_short_add,
level = tweak_data.narrative.stages.cage
},
{
stage_id = "kosugi",
id = "kosugi",
icon = "csm_shadow_raid",
add = debug_short_add,
level = tweak_data.narrative.stages.kosugi
},
{
stage_id = "dark",
id = "dark",
icon = "csm_murky",
add = debug_short_add,
level = tweak_data.narrative.stages.dark
},
{
stage_id = "firestarter_2",
add = debug_short_add,
id = "fs_2",
icon = "csm_fs_2",
level = tweak_data.narrative.stages.firestarter_2
},
{
stage_id = "hox_3",
add = debug_short_add,
id = "hox_3",
icon = "csm_hoxvenge",
level = tweak_data.narrative.stages.hox_3
},
{
stage_id = "fish",
add = debug_short_add,
id = "fish",
icon = "csm_yacht",
level = tweak_data.narrative.stages.fish
},
{
stage_id = "election_day_2",
add = debug_short_add,
id = "ed_2",
icon = "csm_election_2",
level = tweak_data.narrative.stages.election_day_2
},
{
stage_id = "crojob1",
add = debug_med_add,
id = "crojob1",
icon = "csm_docks",
level = tweak_data.narrative.stages.crojob1
},
{
stage_id = "framing_frame_3",
id = "framing_frame_3",
icon = "csm_framing_3",
add = debug_med_add,
level = tweak_data.narrative.stages.framing_frame_3
},
{
stage_id = "arm_for",
id = "arm_for",
icon = "csm_train_forest",
add = debug_med_add,
level = tweak_data.narrative.stages.arm_for
},
{
stage_id = "friend",
add = debug_med_add,
id = "friend",
icon = "csm_friend",
level = tweak_data.narrative.stages.friend
},
{
stage_id = "big",
add = debug_long_add,
id = "big",
icon = "csm_big",
level = tweak_data.narrative.stages.big
},
{
stage_id = "mus",
id = "mus",
icon = "csm_diamond",
add = debug_long_add,
level = tweak_data.narrative.stages.mus
},
{
stage_id = "roberts",
id = "roberts",
icon = "csm_go",
add = debug_long_add,
level = tweak_data.narrative.stages.roberts
},
{
stage_id = "red2",
id = "red2",
icon = "csm_fwb",
add = debug_long_add,
level = tweak_data.narrative.stages.red2
}
},
{
{
stage_id = "wwh",
add = debug_med_add,
id = "wwh",
icon = "csm_wwh",
level = tweak_data.narrative.stages.wwh
},
{
stage_id = "rvd1",
add = debug_med_add,
id = "rvd1",
icon = "csm_rvd_1",
level = tweak_data.narrative.stages.rvd_1
},
{
stage_id = "rvd2",
add = debug_med_add,
id = "rvd2",
icon = "csm_rvd_2",
level = tweak_data.narrative.stages.rvd_2
},
{
stage_id = "brb",
add = debug_med_add,
id = "brb",
icon = "csm_brb",
level = tweak_data.narrative.stages.brb
},
{
stage_id = "arm_cro",
id = "arm_cro",
icon = "csm_crossroads",
add = debug_short_add,
level = tweak_data.narrative.stages.arm_cro
},
{
stage_id = "help",
id = "help",
icon = "csm_prison",
add = debug_short_add,
level = tweak_data.narrative.stages.help
},
{
stage_id = "cage",
id = "arm_und",
icon = "csm_overpass",
add = debug_short_add,
level = tweak_data.narrative.stages.arm_und
},
{
stage_id = "arm_hcm",
id = "arm_hcm",
icon = "csm_downtown",
add = debug_short_add,
level = tweak_data.narrative.stages.arm_hcm
},
{
stage_id = "arm_par",
id = "arm_par",
icon = "csm_park",
add = debug_short_add,
level = tweak_data.narrative.stages.arm_par
},
{
stage_id = "arm_fac",
id = "arm_fac",
icon = "csm_harbor",
add = debug_short_add,
level = tweak_data.narrative.stages.arm_fac
},
{
stage_id = "chew",
add = debug_short_add,
id = "biker_2",
icon = "csm_biker_2",
level = tweak_data.narrative.stages.chew
},
{
stage_id = "firestarter_1",
add = debug_short_add,
id = "fs_1",
icon = "csm_fs_1",
level = tweak_data.narrative.stages.firestarter_1
},
{
stage_id = "nail",
id = "nail",
icon = "csm_labrats",
add = debug_short_add,
level = tweak_data.narrative.stages.nail
},
{
stage_id = "watchdogs_1_d",
add = debug_short_add,
id = "watchdogs_1_d",
icon = "csm_watchdogs_1",
level = tweak_data.narrative.stages.watchdogs_1_d
},
{
stage_id = "pines",
id = "pines",
icon = "csm_white_xmas",
add = debug_med_add,
level = tweak_data.narrative.stages.pines
},
{
stage_id = "moon",
id = "moon",
icon = "csm_stealing_xmas",
add = debug_med_add,
level = tweak_data.narrative.stages.moon
},
{
stage_id = "spa",
add = debug_med_add,
id = "spa",
icon = "csm_brooklyn",
level = tweak_data.narrative.stages.spa
},
{
stage_id = "cane",
add = debug_med_add,
id = "cane",
icon = "csm_santas_workshop",
level = tweak_data.narrative.stages.cane
},
{
stage_id = "mia_2",
add = debug_med_add,
id = "mia_2",
icon = "csm_miami_2",
level = tweak_data.narrative.stages.mia_2
}
},
{
{
stage_id = "pbr2",
add = debug_med_add,
id = "pbr2",
icon = "csm_sky",
level = tweak_data.narrative.stages.pbr2
},
{
stage_id = "pal",
add = debug_med_add,
id = "pal",
icon = "csm_counterfeit",
level = tweak_data.narrative.stages.pal
},
{
stage_id = "flat",
add = debug_long_add,
id = "flat",
icon = "csm_panic_room",
level = tweak_data.narrative.stages.flat
},
{
stage_id = "born",
id = "born",
icon = "csm_biker_1",
add = debug_long_add,
level = tweak_data.narrative.stages.born
},
{
stage_id = "hox_2",
add = debug_long_add,
id = "hoxton_2",
icon = "csm_hoxout_2",
level = tweak_data.narrative.stages.hox_2
},
{
stage_id = "hox_1",
add = debug_med_add,
id = "hoxton_1",
icon = "csm_hoxout_1",
level = tweak_data.narrative.stages.hox_1
},
{
stage_id = "welcome_to_the_jungle_2",
add = debug_long_add,
id = "bo_2",
icon = "csm_bigoil_2",
level = tweak_data.narrative.stages.welcome_to_the_jungle_2
},
{
stage_id = "mia_1",
add = debug_med_add,
id = "mia_1",
icon = "csm_miami_1",
level = tweak_data.narrative.stages.mia_1
},
{
stage_id = "rat",
add = debug_long_add,
id = "cook_off",
icon = "csm_rats_1",
level = tweak_data.narrative.stages.rat
},
{
stage_id = "pbr",
id = "pbr",
icon = "csm_mountain",
add = debug_long_add,
level = tweak_data.narrative.stages.pbr
},
{
stage_id = "glace",
add = debug_long_add,
id = "glace",
icon = "csm_glace",
level = tweak_data.narrative.stages.glace
},
{
stage_id = "run",
add = debug_long_add,
id = "run",
icon = "csm_run",
level = tweak_data.narrative.stages.run
},
{
stage_id = "man",
id = "man",
icon = "csm_undercover",
add = debug_long_add,
level = tweak_data.narrative.stages.man
},
{
stage_id = "dinner",
add = debug_long_add,
id = "dinner",
icon = "csm_slaughterhouse",
level = tweak_data.narrative.stages.dinner
},
{
stage_id = "jolly",
add = debug_long_add,
id = "jolly",
icon = "csm_aftershock",
level = tweak_data.narrative.stages.jolly
}
}
}
end
function CrimeSpreeTweakData:init_modifiers(tweak_data)
local health_increase = 25
local damage_increase = 25
self.max_modifiers_displayed = 3
self.modifier_levels = {
loud = 20,
forced = 50,
stealth = 26
}
self.modifiers = {
forced = {{
class = "ModifierEnemyHealthAndDamage",
id = "damage_health_1",
icon = "crime_spree_health",
level = 50,
data = {
health = {
20,
"add"
},
damage = {
15,
"add"
}
}
}},
loud = {
{
id = "shield_reflect",
icon = "crime_spree_shield_reflect",
class = "ModifierShieldReflect",
data = {}
},
{
id = "cloaker_smoke",
icon = "crime_spree_cloaker_smoke",
class = "ModifierCloakerKick",
data = {effect = {
"smoke",
"none"
}}
},
{
id = "medic_heal_1",
icon = "crime_spree_medic_speed",
class = "ModifierHealSpeed",
data = {speed = {
20,
"add"
}}
},
{
id = "no_hurt",
icon = "crime_spree_no_hurt",
class = "ModifierNoHurtAnims",
data = {}
},
{
id = "taser_overcharge",
icon = "crime_spree_taser_overcharge",
class = "ModifierTaserOvercharge",
data = {speed = {
50,
"add"
}}
},
{
id = "heavies",
icon = "crime_spree_heavies",
class = "ModifierHeavies",
data = {}
},
{
id = "medic_1",
icon = "crime_spree_more_medics",
class = "ModifierMoreMedics",
data = {inc = {
2,
"add"
}}
},
{
id = "heavy_sniper",
icon = "crime_spree_heavy_sniper",
class = "ModifierHeavySniper",
data = {spawn_chance = {
5,
"add"
}}
},
{
id = "dozer_rage",
icon = "crime_spree_dozer_rage",
class = "ModifierDozerRage",
data = {damage = {
100,
"add"
}}
},
{
id = "cloaker_tear_gas",
icon = "crime_spree_cloaker_tear_gas",
class = "ModifierCloakerTearGas",
data = {
diameter = {
4,
"none"
},
damage = {
30,
"none"
},
duration = {
10,
"none"
}
}
},
{
id = "dozer_1",
icon = "crime_spree_more_dozers",
class = "ModifierMoreDozers",
data = {inc = {
2,
"add"
}}
},
{
id = "medic_heal_2",
icon = "crime_spree_medic_speed",
class = "ModifierHealSpeed",
data = {speed = {
20,
"add"
}}
},
{
id = "dozer_lmg",
icon = "crime_spree_dozer_lmg",
class = "ModifierSkulldozers",
data = {}
},
{
id = "medic_adrenaline",
icon = "crime_spree_medic_adrenaline",
class = "ModifierMedicAdrenaline",
data = {damage = {
100,
"add"
}}
},
{
id = "shield_phalanx",
icon = "crime_spree_shield_phalanx",
class = "ModifierShieldPhalanx",
data = {}
},
{
id = "dozer_2",
icon = "crime_spree_more_dozers",
class = "ModifierMoreDozers",
data = {inc = {
2,
"add"
}}
},
{
id = "medic_deathwish",
icon = "crime_spree_medic_deathwish",
class = "ModifierMedicDeathwish",
data = {}
},
{
id = "dozer_minigun",
icon = "crime_spree_dozer_minigun",
class = "ModifierDozerMinigun",
data = {}
},
{
id = "medic_2",
icon = "crime_spree_more_medics",
class = "ModifierMoreMedics",
data = {inc = {
2,
"add"
}}
},
{
id = "dozer_immunity",
icon = "crime_spree_dozer_explosion",
class = "ModifierExplosionImmunity",
data = {}
},
{
id = "dozer_medic",
icon = "crime_spree_dozer_medic",
class = "ModifierDozerMedic",
data = {}
},
{
id = "assault_extender",
icon = "crime_spree_assault_extender",
class = "ModifierAssaultExtender",
data = {
duration = {
50,
"add"
},
spawn_pool = {
50,
"add"
},
deduction = {
4,
"add"
},
max_hostages = {
8,
"none"
}
}
},
{
id = "cloaker_arrest",
icon = "crime_spree_cloaker_arrest",
class = "ModifierCloakerArrest",
data = {}
},
{
id = "medic_rage",
icon = "crime_spree_medic_rage",
class = "ModifierMedicRage",
data = {damage = {
20,
"add"
}}
}
},
stealth = {
{
class = "ModifierLessPagers",
id = "pagers_1",
icon = "crime_spree_pager",
level = 26,
data = {count = {
1,
"max"
}}
},
{
class = "ModifierCivilianAlarm",
id = "civs_1",
icon = "crime_spree_civs_killed",
level = 26,
data = {count = {
10,
"min"
}}
},
{
class = "ModifierLessConcealment",
id = "conceal_1",
icon = "crime_spree_concealment",
level = 26,
data = {conceal = {
3,
"add"
}}
},
{
class = "ModifierCivilianAlarm",
id = "civs_2",
icon = "crime_spree_civs_killed",
level = 52,
data = {count = {
7,
"min"
}}
},
{
class = "ModifierLessPagers",
id = "pagers_2",
icon = "crime_spree_pager",
level = 78,
data = {count = {
2,
"max"
}}
},
{
class = "ModifierLessConcealment",
id = "conceal_2",
icon = "crime_spree_concealment",
level = 104,
data = {conceal = {
3,
"add"
}}
},
{
class = "ModifierLessPagers",
id = "pagers_3",
icon = "crime_spree_pager",
level = 130,
data = {count = {
3,
"max"
}}
},
{
class = "ModifierCivilianAlarm",
id = "civs_3",
icon = "crime_spree_civs_killed",
level = 156,
data = {count = {
4,
"min"
}}
},
{
class = "ModifierLessPagers",
id = "pagers_4",
icon = "crime_spree_pager",
level = 182,
data = {count = {
4,
"max"
}}
}
}
}
self.repeating_modifiers = {forced = {{
class = "ModifierEnemyHealthAndDamage",
id = "damage_health_rpt_",
icon = "crime_spree_health",
level = 5,
data = {
health = {
20,
"add"
},
damage = {
15,
"add"
}
}
}}}
end

function CrimeSpreeTweakData:init_gage_assets(tweak_data)
local asset_cost = 0
self.max_assets_unlocked = 4
self.assets = {increased_health = {}}
self.assets.increased_health.name_id = "menu_cs_ga_increased_health"
self.assets.increased_health.unlock_desc_id = "menu_cs_ga_increased_health_desc"
self.assets.increased_health.icon = "csb_health"
self.assets.increased_health.cost = asset_cost
self.assets.increased_health.data = {health = 10}
self.assets.increased_health.class = "GageModifierMaxHealth"
self.assets.increased_armor = {
name_id = "menu_cs_ga_increased_armor",
unlock_desc_id = "menu_cs_ga_increased_armor_desc",
icon = "csb_armor",
cost = asset_cost,
data = {armor = 10},
class = "GageModifierMaxArmor"
}
self.assets.increased_stamina = {
name_id = "menu_cs_ga_increased_stamina",
unlock_desc_id = "menu_cs_ga_increased_stamina_desc",
icon = "csb_stamina",
cost = asset_cost,
data = {stamina = 100},
class = "GageModifierMaxStamina"
}
self.assets.increased_ammo = {
name_id = "menu_cs_ga_increased_ammo",
unlock_desc_id = "menu_cs_ga_increased_ammo_desc",
icon = "csb_ammo",
cost = asset_cost,
data = {ammo = 15},
class = "GageModifierMaxAmmo"
}
self.assets.increased_lives = {
name_id = "menu_cs_ga_increased_lives",
unlock_desc_id = "menu_cs_ga_increased_lives_desc",
icon = "csb_lives",
cost = asset_cost,
data = {lives = 1},
class = "GageModifierMaxLives"
}
self.assets.increased_throwables = {
name_id = "menu_cs_ga_increased_throwables",
unlock_desc_id = "menu_cs_ga_increased_throwables_desc",
icon = "csb_throwables",
cost = asset_cost,
data = {throwables = 70},
class = "GageModifierMaxThrowables"
}
self.assets.increased_deployables = {
name_id = "menu_cs_ga_increased_deployables",
unlock_desc_id = "menu_cs_ga_increased_deployables_desc",
icon = "csb_deployables",
cost = asset_cost,
data = {deployables = 100},
class = "GageModifierMaxDeployables"
}
self.assets.increased_absorption = {
name_id = "menu_cs_ga_increased_absorption",
unlock_desc_id = "menu_cs_ga_increased_absorption_desc",
icon = "csb_absorb",
cost = asset_cost,
data = {absorption = 0.5},
class = "GageModifierDamageAbsorption"
}
self.assets.quick_reload = {
name_id = "menu_cs_ga_quick_reload",
unlock_desc_id = "menu_cs_ga_quick_reload_desc",
icon = "csb_reload",
cost = asset_cost,
data = {speed = 25},
class = "GageModifierQuickReload"
}
self.assets.quick_switch = {
name_id = "menu_cs_ga_quick_switch",
unlock_desc_id = "menu_cs_ga_quick_switch_desc",
icon = "csb_switch",
cost = asset_cost,
data = {speed = 50},
class = "GageModifierQuickSwitch"
}
self.assets.melee_invulnerability = {
name_id = "menu_cs_ga_melee_invulnerability",
unlock_desc_id = "menu_cs_ga_melee_invulnerability_desc",
icon = "csb_melee",
cost = asset_cost,
data = {time = 5},
class = "GageModifierMeleeInvincibility"
}
self.assets.explosion_immunity = {
name_id = "menu_cs_ga_explosion_immunity",
unlock_desc_id = "menu_cs_ga_explosion_immunity_desc",
icon = "csb_explosion",
cost = asset_cost,
data = {},
class = "GageModifierExplosionImmunity"
}
self.assets.life_steal = {
name_id = "menu_cs_ga_life_steal",
unlock_desc_id = "menu_cs_ga_life_steal_desc",
icon = "csb_lifesteal",
cost = asset_cost,
data = {
cooldown = 5,
armor_restored = 0.05,
health_restored = 0.05
},
class = "GageModifierLifeSteal"
}
self.assets.quick_pagers = {
name_id = "menu_cs_ga_quick_pagers",
unlock_desc_id = "menu_cs_ga_quick_pagers_desc",
icon = "csb_pagers",
cost = asset_cost,
data = {speed = 50},
stealth = true,
class = "GageModifierQuickPagers"
}
self.assets.increased_body_bags = {
name_id = "menu_cs_ga_increased_body_bags",
unlock_desc_id = "menu_cs_ga_increased_body_bags_desc",
icon = "csb_bodybags",
cost = asset_cost,
data = {bags = 2},
stealth = true,
class = "GageModifierMaxBodyBags"
}
self.assets.quick_locks = {
name_id = "menu_cs_ga_quick_locks",
unlock_desc_id = "menu_cs_ga_quick_locks_desc",
icon = "csb_locks",
cost = asset_cost,
data = {speed = 25},
stealth = true,
class = "GageModifierQuickLocks"
}
end

function CrimeSpreeTweakData:init_achievements(tweak_data)
self.achievements = {}
self.achievements.levels = {
{level = 150, id = "cee_1"},
{level = 200, id = "cee_2"},
{level = 250, id = "cee_3"}
}
end

RE: Ctrl + V

#507
My last Ctrl + V

I dont believe in failure. Its not failure if you enjoy the process.

RE: Ctrl + V

#508
https://www.youtube.com/watch?v=QK8mJJJvaes > Lucky it wasnt porn xDDD

RE: Ctrl + V

#509
http://HIDDEN/serien/fullmetal-alchemist-brotherhood.html#

RE: Ctrl + V

#510
5596400066289548

Uhh, well rules are rules. +1 and freebie to anyone who can figure out what that is.

RE: Ctrl + V

#511
(Putting random words here so I can get over the 50 character limit, I think thats enough I hope)

RE: Ctrl + V

#512
(Empty)

Well shucks... Nothing there... Sorry boys!

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