Minecraft Leaks

? DeadSociety Zombie Apocalypse 7.2

Submitted by fools9, , Thread ID: 137462

Thread Closed
19-07-2019, 05:15 AM
#1
Tested Minecraft Versions:
  • 1.11

  • 1.12

  • 1.13
Donation Link:
https://www.paypal.me/EmmanouilOusta
[Image: thedeadsociety-cover-jpg.290750]

What will happen if society collapses? What would you do if there's no one to help you or your family? Disaster preparedness is more than worries, it's also about being practical, preparing for scenarios and being ready for the unpredictable. The world is on the doorstep of a zombie apocalypse. The only way to survive is to find a group of people who are ready to respond to the most difficult moments of survival. A virus who will not stop and will continue to create terror in the lives of people. You have to gather sufficient supplies, obtain and stockpile basic survival(the most important) items, store supplies for just getting by, prepare an emergency kit, become a good shot and always come up with an escape plan.

Please note that reload command is not supported and may cause issues when using mine or other plugins. If you encounter any issues please use the /stop command to restart your server.

Version 1.0 - 5.8[1.9 - 1.12.2] -Version 6.0+[1.11 - 1.13+]
[Image: req1-jpg.290754]

Depends:

> Java 8 required. Same for Hosting Providers.

Soft-Depends:

[1] VaultAPIand anEconomy Plugin

> This is a soft-depend and its required only for Economy features such as Killing Rewards, Quests or any other feature that supports Vault (Perks -> DOUBLE_REWARD).

[2] WorldEditandWorldGuard API

> This is a soft-depend and its required only for Zones.

Please note that WorldGuard | WorldEdit latest version is required.

[3] Citizens API

> This is a soft-depend and its required only for Quests.

By using Citizens for the Quests, your NPC must have a trait by doing /trait quests.

Please note that Citizens latest version is required.

[4] PlaceholderAPI

> This is soft-depend and it's required for getting various placeholders for the player, that triggers the action and also returns information about the specified plugin.

[Image: fea1-jpg.290753]
[b]> Most of the features are customizable <[/b]

Zombie Features Player Features
  • Players have a thirst system. Thirst will ignore players who are operators or in creative mode.

  • Players have a top place collections system that is displayed with the most walker kills in-game.

  • Players can purchase or receive random perks when killing zombies or players.

  • Players can have unlimited killing quests by performing a command or when using Citizens API Trait(/trait quests).

  • Players can cause barrel explosions when shooting a TNT 3 times(WorldGuard Support).

  • Players get permanent nausea when hungry to death.

  • Players have their own personal backpack contents by performing a command.

  • Players can climb a fence by right-clicking. You have to be on the same block of a fence to do that.

  • Players are able to open iron doors by right-clicking.

  • Players can find and open lootable chests supplies on random world locations.

  • Players have custom death messages when it's caused by this plugin(disease, thirst, etc.). The default messages can also be removed.

  • Players can auto-respawn on their death.

  • Players can set their own camp location and track it by using a compass.

  • Players can chat in a specific distance. They can always change their mode if they want to chat to everyone by a command.

  • Players have their own statistics for killing players, zombies or dying. They are also able to see their own or other player statistics by performing a command.

  • Players can track zones | camp locations while holding and right-clicking a compass.

  • Players can be teleported randomly based on the spawn point locations.

  • Players will receive currency rewards when killing another player or a zombie.

  • Players are able to use custom items for their survival, such as antibiotics painkillers, radio, flashlight etc.

  • Players get an amputation bleeding system after an infected leg amputation that lasts 40 seconds and can only be healed by using a bandage.

  • Players can wear guts to avoid being the target from the walkers.

  • Players can get a water infection if they drink an infected water bottle. The player will die from infection on consumption. Also, an infected water bottle can be created when filling an empty water bottle from an infected water source.

  • Players are able to fill their bottles porn times from cauldrons.

  • Players are able to filter infected water bottles into a cauldron.

  • Players or mobs can be killed by an explosion as they stand or located on a sensor. To create a sensor, you need only 2Tripwire HookandString.
General Features
  • A web can deal damage when a player stands on it (Barbed Wire). It will ignore walkers.

  • All the custom items with display names will have a hologram when get dropped.

  • High falls cause players to be slowed down for a few seconds.

  • Entities can't drop experience points on their death.

  • Certain entities/mobs can be enabled and spawned on the selected worlds.

  • Horses can be spawned with a saddle, the saddle cannot be taken or dropped on horses death. There is also a spawn rate for the current animal and can be customized on config.

  • Certain crafting materials/blocks can be blocked from opening, breaking or placing.
Client Side / Other Features [Image: ter1-jpg.290755]
By buying this plugin, you agree to the following terms of use:
  • The software is provided as it is, without any warranties on its functionality, not customer support.

  • You will not redistribute/resell/forward/send this plugin to anyone for any reason.

  • You are not allowed to use DeadSociety pictures and claim them as your own. Pictures created by Titans Productions.

  • You will not post requests for support or report issues in the reviews section.

  • Since you already have read the whole page before purchasing, refunds/chargebacks are prohibited, as one does not have a right to get a refund for such digital item as it has been used.

  • We reserve the right to change these Terms at any time, and you agree to abide by the most recent version of this.
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