Game Engine and Assets Leaks

Easy Multi Save v1.35 for 4.27.2

Submitted by Perdolio, , Thread ID: 240979

Thread Closed
22-04-2022, 10:33 AM
This post was last modified: 22-04-2022, 10:42 AM by Perdolio
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https://www.unrealengine.com/marketplace...multi-save

Technical Details

Main Features:
  • No C++ required.

  • A fast and streamlined way of saving/loading complex game data.

  • Use a single save game or an infinite amount of save slots, along with thumbnails.

  • Save and load Level Actors, Level Blueprints, Player, Inventory and more.

  • Save and load Persistent data like progress.

  • Save and load Components and Child Actors.

  • Use the 'Save Interface' to get save, pre-save and loaded events for an Actor.

  • The system automatically decides what Actors to update or respawn, don't worry!

  • Load and save Actors in open worlds with World Partition or Streaming.

  • Save any variable and use it's loaded data directly.

  • Ongoing support and updates.
Advanced Features:
  • Multi-Thread and Deferred Loading to load/save many Actors.

  • Multi-User game support.

  • Clean file structure with Desktop and Console file system support.

  • Save recursive Blueprint structures with one click.

  • Save player, game mode or any other Actor as persistent data.

  • Keep old save files relevant after updating your project.

  • Support to share save games between players.

  • Support for saving only the client in network games.

  • Custom Save Objects, for storing settings or additional data.
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