ENGORE
Procedurally dismember any bones of a skeletal mesh. No need to bake any extra meshes
Features:
Procedural Skeletal Mesh Dismemberment
Works with any Skeletal Mesh no matter the type or number of limbs
Automatically configures to your skeletal mesh.
Highly Customizable Blood VFX + Blood Decal
Built and Optimized in C++
Easy to use. Everything is Exposed to Blueprints.
Module: DismembermentSystem [Runtime]
Number of C++ Classes: 6
Network Replicated: (Yes)
Supported Development Platforms: (Windows 64 bit)
Supported Target Build Platforms: (Windows 64 bit)
Documentation: https://app.milanote.com/1MQHr51cI5RJ2H?p=XmVzKYwdfSs
Game Engine and Assets Leaks