Procedurally dismember any bones of a skeletal mesh. No need to bake any extra meshes Features: Procedural Skeletal Mesh Dismemberment Works with any Skeletal Mesh no matter the type or number of limbs Automatically configures to your skeletal mesh. Highly Customizable Blood VFX + Blood Decal Built and Optimized in C++ Easy to use. Everything is Exposed to Blueprints.