Game Engine and Assets Leaks

EnGore UE 5.3

Submitted by Lisica1991, , Thread ID: 327465

05-09-2024, 07:26 PM
This post was last modified: 05-09-2024, 07:55 PM by Lisica1991
#1
ENGORE

Procedurally dismember any bones of a skeletal mesh. No need to bake any extra meshes
Features:
Procedural Skeletal Mesh Dismemberment
Works with any Skeletal Mesh no matter the type or number of limbs
Automatically configures to your skeletal mesh.
Highly Customizable Blood VFX + Blood Decal
Built and Optimized in C++
Easy to use. Everything is Exposed to Blueprints.


Module: DismembermentSystem [Runtime]

Number of C++ Classes: 6

Network Replicated: (Yes)

Supported Development Platforms: (Windows 64 bit)

Supported Target Build Platforms: (Windows 64 bit)

Documentation: https://app.milanote.com/1MQHr51cI5RJ2H?p=XmVzKYwdfSs

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