So I've been playing around with trying to get a damageable mesh on the AVS and I've had luck somewhat by making a chassis and wheels with AVS and then using a Child Actor component inside a character BP where I put in rest of the body. I send commands to the AVS BP using a BPI and so far so good except at high speeds, the body starts lagging behind.
So I'm thinking that this method is really heavy. I tried the KeepCollision tag in AVS but it yeilds weird results. Body goes anejdjjxlsllskzMabrhiskzm