Garry's Mod Leaks
[LEAK] [LATEST] Icarus Tiers 1.0.4
Submitted by TomNook, 05-06-2018, 06:27 PM, Thread ID: 91016
Thread Closed
I'm not a leech! Celebrate!:dscream:
https://www.gmodstore.com/scripts/view/5...rogression
What does it do?
It's a leveling/ranking system for each job.
Tier 1 cops can have different weapons, health, armor, salary and more from tier 3 cops if you want.
Tiers are earned through playing and doing various tasks.
A good way to have loyal players progress through jobs, while preventing newcomers from having too good stuff and potentially RDM with powerful guns.
Example
Instead of creating a job Cop, Advanced Cop and Elite Cop you can have it be one job and players can progress by playing. Rewards committed players
Features
Ranking system
Persistent through sessions (saves over joins)
Saves data as MySQL or SQLite, as you like (default: SQL)
Customise player health for every tier.
Customise player armour for every tier.
Customise which usergroups can become a certain tier (good for donator).
Customise how much bonus salary for every tier.
Customise models for the tier.
Customise weapons for the tier.
Developer hooks to create your own stuff.
API to interact with DarkRP and other scripts.
You can make certain things limited to a certain tier of a job, like Rifles only for Tier 2 Gun Dealers.
HUD to show your current tier and next tier along with your progress.
Several ways to gain progress.
Everyone can get it through playing
Cops can get it from arresting people
Winning the lottery
Winning a bet with Icarus Dice
Crafting something with Icarus Crafting Table
Completing a hit with Executioner - The True Hitman Experience
Anything you want to work with this, as long as it isn't extremely complicated to implement, open a support ticket
Possibility to make guns, entities and other stuff only be purchasble by certain tiers
Couldn't find this here so hopefully I'm not reposting. <3
https://www.gmodstore.com/scripts/view/5...rogression
What does it do?
It's a leveling/ranking system for each job.
Tier 1 cops can have different weapons, health, armor, salary and more from tier 3 cops if you want.
Tiers are earned through playing and doing various tasks.
A good way to have loyal players progress through jobs, while preventing newcomers from having too good stuff and potentially RDM with powerful guns.
Example
Instead of creating a job Cop, Advanced Cop and Elite Cop you can have it be one job and players can progress by playing. Rewards committed players
Features
Ranking system
Persistent through sessions (saves over joins)
Saves data as MySQL or SQLite, as you like (default: SQL)
Customise player health for every tier.
Customise player armour for every tier.
Customise which usergroups can become a certain tier (good for donator).
Customise how much bonus salary for every tier.
Customise models for the tier.
Customise weapons for the tier.
Developer hooks to create your own stuff.
API to interact with DarkRP and other scripts.
You can make certain things limited to a certain tier of a job, like Rifles only for Tier 2 Gun Dealers.
HUD to show your current tier and next tier along with your progress.
Several ways to gain progress.
Everyone can get it through playing
Cops can get it from arresting people
Winning the lottery
Winning a bet with Icarus Dice
Crafting something with Icarus Crafting Table
Completing a hit with Executioner - The True Hitman Experience
Anything you want to work with this, as long as it isn't extremely complicated to implement, open a support ticket
Possibility to make guns, entities and other stuff only be purchasble by certain tiers
Couldn't find this here so hopefully I'm not reposting. <3
RE: [LEAK] [LATEST] Icarus Tiers 1.0.4
05-06-2018, 06:29 PM
#2 05-06-2018, 06:27 PMTomNook Wrote: I'm not a leech! Celebrate!:dscream:
https://www.gmodstore.com/scripts/view/5...rogression
What does it do?
It's a leveling/ranking system for each job.
Tier 1 cops can have different weapons, health, armor, salary and more from tier 3 cops if you want.
Tiers are earned through playing and doing various tasks.
A good way to have loyal players progress through jobs, while preventing newcomers from having too good stuff and potentially RDM with powerful guns.
Example
Instead of creating a job Cop, Advanced Cop and Elite Cop you can have it be one job and players can progress by playing. Rewards committed players
Features
Ranking system
Persistent through sessions (saves over joins)
Saves data as MySQL or SQLite, as you like (default: SQL)
Customise player health for every tier.
Customise player armour for every tier.
Customise which usergroups can become a certain tier (good for donator).
Customise how much bonus salary for every tier.
Customise models for the tier.
Customise weapons for the tier.
Developer hooks to create your own stuff.
API to interact with DarkRP and other scripts.
You can make certain things limited to a certain tier of a job, like Rifles only for Tier 2 Gun Dealers.
HUD to show your current tier and next tier along with your progress.
Several ways to gain progress.
Everyone can get it through playing
Cops can get it from arresting people
Winning the lottery
Winning a bet with Icarus Dice
Crafting something with Icarus Crafting Table
Completing a hit with Executioner - The True Hitman Experience
Anything you want to work with this, as long as it isn't extremely complicated to implement, open a support ticket
Possibility to make guns, entities and other stuff only be purchasble by certain tiers
Content has been stripped. Go to the quoted post to view the content.
Couldn't find this here so hopefully I'm not reposting. <3
Nice leak man.
RE: [LEAK] [LATEST] Icarus Tiers 1.0.4
23-06-2018, 07:19 AM
#3 Been looking for testing this on my server thnx so much!!!
RE: [LEAK] [LATEST] Icarus Tiers 1.0.4
23-06-2018, 01:07 PM
#4 m not a leech! Celebrate!
https://www.gmodstore.com/scripts/view/5...rogression
What does it do?
It's a leveling/ranking system for each job.
Tier 1 cops can have different weapons, health, armor, salary and more from tier 3 cops if you want.
Tiers are earned through playing and doing various tasks.
A good way to have loyal players progress through jobs, while preventing newcomers from having too good stuff and potentially RDM with powerful guns.
Example
Instead of creating a job Cop, Advanced Cop and Elite Cop you can have it be one job and players can progress by playing. Rewards committed players
Features
Ranking system
Persistent through sessions (saves over joins)
Saves data as MySQL or SQLite, as you like (default: SQL)
Customise player health for every tier.
Customise player armour for every tier.
Customise which usergroups can become a certain tier (good for donator).
Customise how much bonus salary for every tier.
Customise models for the tier.
Customise weapons for the tier.
Developer hooks to create your own stuff.
API to interact with DarkRP and other scripts.
You can make certain things limited to a certain tier of a job, like Rifles only for Tier 2 Gun Dealers.
HUD to show your current tier and next tier along with your progress.
Several ways to gain progress.
Everyone can get it through playing
Cops can get it from arresting people
Winning the lottery
Winning a bet with Icarus Dice
Crafting something with Icarus Crafting Table
Completing a hit with Executioner - The True Hitman Experience
Anything you want to work with this, as long as it isn't extremely complicated to implement, open a support ticket
Possibility to make guns, entities and other stuff only be purchasble by certain tiers
Content has been stripped. Go to the quoted post to view the content.
Couldn't find this here so hopefully I'm not reposting.
https://www.gmodstore.com/scripts/view/5...rogression
What does it do?
It's a leveling/ranking system for each job.
Tier 1 cops can have different weapons, health, armor, salary and more from tier 3 cops if you want.
Tiers are earned through playing and doing various tasks.
A good way to have loyal players progress through jobs, while preventing newcomers from having too good stuff and potentially RDM with powerful guns.
Example
Instead of creating a job Cop, Advanced Cop and Elite Cop you can have it be one job and players can progress by playing. Rewards committed players
Features
Ranking system
Persistent through sessions (saves over joins)
Saves data as MySQL or SQLite, as you like (default: SQL)
Customise player health for every tier.
Customise player armour for every tier.
Customise which usergroups can become a certain tier (good for donator).
Customise how much bonus salary for every tier.
Customise models for the tier.
Customise weapons for the tier.
Developer hooks to create your own stuff.
API to interact with DarkRP and other scripts.
You can make certain things limited to a certain tier of a job, like Rifles only for Tier 2 Gun Dealers.
HUD to show your current tier and next tier along with your progress.
Several ways to gain progress.
Everyone can get it through playing
Cops can get it from arresting people
Winning the lottery
Winning a bet with Icarus Dice
Crafting something with Icarus Crafting Table
Completing a hit with Executioner - The True Hitman Experience
Anything you want to work with this, as long as it isn't extremely complicated to implement, open a support ticket
Possibility to make guns, entities and other stuff only be purchasble by certain tiers
Content has been stripped. Go to the quoted post to view the content.
Couldn't find this here so hopefully I'm not reposting.
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