Garry's Mod Leaks

[LEAK] Team Gates

Submitted by POP1, , Thread ID: 79486

Thread Closed
11-03-2018, 05:31 PM
This post was last modified: 11-03-2018, 05:32 PM by POP1
#1
[Image: 3941aa13444ee3eaa0db8ffa1b196cc6.png]
Team Gates

This is a system that allows players to spawn a gate which can be customised to allow only certain people (by team, ULX/ULib Group, SteamID), vehicles and NPCs through it.
A video demonstration of the addon is available onYoutube.
Do note that the video shows the 1.0.1 version of the addon, newer version include updates to the menu.


Guide:
  • To install, simply extract the zip file to your addons folder (the team-gate folder should be inside garrysmod/addons/).
    And then restart your server.

  • As the system allows quite extensive configuration, make sure you check the config.lua file to see if there's something you want to change before using the gates.
  • After installation the team gate can be spawned in three different ways
    • Through the entities tab in the Q menu, in the "Rynoxx" category click on the "Team Gate" entity.
    • Through a toolgun
    • Through a console command: rynteamgate_spawn
  • After you've spawned a Team Gate you can configure it by pressing the interact/use key (Default E) on it
    • Team gates are automatically saved and will respawn after cleanup, map change and server restart
    • All team gates are saved on a per-map basis (e.g. spawning a gate on gm_construct wont spawn the same gate on gm_flatgrass after a map change)




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VERSION 1.0.11

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