Garry's Mod

[LUA] How to use surface.DrawTexturedUV() ?

Submitted by Radon, , Thread ID: 91767

Thread Closed
10-06-2018, 07:51 PM
#1
I wanna make hud usingsurface.DrawTexturedUV forcutting off the material, but when using the function, I was able to trim the material, simultaneously reflecting it
pls halp11!

RE: [LUA] How to use surface.DrawTexturedUV() ?

#2
I don't know but I found this on google, https://wiki.garrysmod.com/page/surface/...uredRectUV

RE: [LUA] How to use surface.DrawTexturedUV() ?

OP
#3
10-06-2018, 08:08 PM
TehDarker Wrote:
I don't know but I found this on google, https://wiki.garrysmod.com/page/surface/...uredRectUV

on this wiki showed only the arguments that this function takes, really nothing is told.

RE: [LUA] How to use surface.DrawTexturedUV() ?

#4
10-06-2018, 07:51 PM
Radon Wrote:
I wanna make hud usingsurface.DrawTexturedUV forcutting off the material, but when using the function, I was able to trim the material, simultaneously reflecting it
pls halp11!

try facepunch they instantly help you there. or darkrp forums.

RE: [LUA] How to use surface.DrawTexturedUV() ?

OP
#5
10-06-2018, 08:10 PM
unknown412 Wrote:
try facepunch they instantly help you there. or darkrp forums.

on the forum on lua (facepunch), I also did not find anything about the use of this function

RE: [LUA] How to use surface.DrawTexturedUV() ?

#6
you can find it on wiki, else I don't really know...

RE: [LUA] How to use surface.DrawTexturedUV() ?

#7
10-06-2018, 08:31 PM
PapaBoi Wrote:
you can find it on wiki, else I don't really know...

why post if you don't know. Lol the post farm is real

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