Garry's Mod

Let's talk.

Submitted by MrPinball64, , Thread ID: 41755

Thread Closed

RE: Let's talk.

#11
Quote:I made sure to fix errors by making CSS, HL2 Ep 1 and 2 content is downloaded when you join.
Doesn't sound like a good idea to me, why would one want/have to download tons of files if they already have these games installed?

RE: Let's talk.

#12
At 2011 gmod was very good game, really. But now, there so much of kids

RE: Let's talk.

#13
Just be creative and you'll find something unique.

RE: Let's talk.

#14
If you want a proper identity, the first thing is a map that is not like the others, try to have complementary jobs, like one can work with an other one, that will grow the RP possibilities and make that no job is unfun. Favorise p^layer interaction and not just addon ones like npc shops.

RE: Let's talk.

#15
Bratella, you must learn to code, without this, not like, and you yourself will understand what to do next

RE: Let's talk.

#16
I've been getting into the awfully rare lawless rp myself, so.

RE: Let's talk.

#17
26-07-2017, 07:24 AM
usernameinvalid Wrote:
Garry's Mod is slowly dying, you can't deny that, there's almost no original ideas for content-makers. We just have to hope that Valve releases Source 2 soon so Facepunch Studios could if it's worth making a sequel of Garry's Mod on Source 2 or Unity Engine
Garry told us abot gmod 2 that will be on Unity

RE: Let's talk.

#18
TTT is the must but darkrp is the best for ever if you lol is goood game

RE: Let's talk.

#19
What if Kanye made a song about Kanye
Called "I Miss The Old Kanye"? Man, that'd be so Kanye

RE: Let's talk.

#20
Theres a reason people don't use Rockford lmaoooooooopppp

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