So Me and a friend were working on a minecraft server for like 2-3 months, we had everything set up and working, on the day of the realease, we got 50+ players....who joined and left straight away. how can people like us create new servers with new and fresh ideas, when people who spend 200-300$ on a server spawn are out there? gaming on minecraft has just gone to shit.
MattSal Wrote: So Me and a friend were working on a minecraft server for like 2-3 months, we had everything set up and working, on the day of the realease, we got 50+ players....who joined and left straight away. how can people like us create new servers with new and fresh ideas, when people who spend 200-300$ on a server spawn are out there? gaming on minecraft has just gone to shit.
Well, I suggest not shooting for the stars and make attainable goals. After reaching each little goal. One step at a time you will get there
CrackedMCRahz Wrote: Well, I suggest not shooting for the stars and make attainable goals. After reaching each little goal. One step at a time you will get there
I completely agree. It is also important when starting to try and create a small loyal player-base who keep coming back. Also if you have donation perkshave them reasonably cheap to start with then increase them if the player-base grows as having them too expensive will put players off...
Thats every new server now adays, people join look to get staff and leave. To get people to stay you have to have something to make them want to play on it
When I owned a gmod darkrp server my staff and I also had a minecraft server hosted with Tekkit and all that good stuff installed, there was like 10 of us actively on it over night as the server died down, and we had mad fun together, some of us split up in groups of 3-4 around the map and got competitive, resource-racing each other etc, little bit of roleplaying in a way, but I'm definitely down to get serious in like a month or two and host a massive minecraft server.