Graphics Discussion and Showcase

My Weapon Spritesheet - Looking for critics and rating of different styles

Submitted by Sannanore, , Thread ID: 247639

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Which design should i use?
Use legacy design (x1)
100.00%
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1
% of votes:
100.00%
Use experimental design (x2)
0%
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0
% of votes:
0%
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24-07-2022, 10:30 AM
#1
I'm creating items spritesheet for my Unity game that will use grid-based inventory. But I can't decide which graphic style should I use. On one hand is low-res pixel stuff, on the user is the same but in x2 scale.
Making it x2 will take more work and final result looks more blend.
And x1 is way too small and can't display all the design elements. Player can have hard time checking is there a magazine inserted in rifle.

x1 Legacy
[Image: spritesheet-backked.png]
[Image: bow.png]
[Image: gloves.png]
[Image: botinok_v2.png]
[Image: pist.png]
x2 Experimental
[Image: Pistol_Railgun.png]
[Image: 2.png]

RE: My Weapon Spritesheet - Looking for critics and rating of different styles

#2
Amazing work! Love the design of the weapons. Keep up the good work!

RE: My Weapon Spritesheet - Looking for critics and rating of different styles

OP
#3
Just managed to find some more examples on laptop.
https://cdn.discordapp.com/attachments/3...GMarkP.png
https://cdn.discordapp.com/attachments/3...d_Info.png
https://cdn.discordapp.com/attachments/3...GMarkP.png
It better depicits the modular nature of weapons.

RE: My Weapon Spritesheet - Looking for critics and rating of different styles

#4
ONMG THANK YOU SO MUCH I LOVE YOU

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