Garry's Mod Leaks

NEW VCmod Main + VCmod ELS. Cracked autoupdate!

Submitted by GuardNexus, , Thread ID: 30217

Thread Closed
02-03-2017, 05:21 PM
This post was last modified: 27-03-2017, 03:34 PM by GuardNexus
#1

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All major vehicle packs are supported (over 1300 vehicles), which include:
TDM'S, LONEWOLFE'S, SGM'S, SPED'S, SGT'S, Roy's, Maxv's and any standalone vehicle that are available on workshop I could find.
FEATURES:
  • Multi-gamemode support:
    • All versions of DarkRP
    • Sandbox
    • PERP
    • SantosRP
    • Underdone
    • And plenty more, if yours does not, let me know
  • FastDL already setup: dont have to worry about that little thing yourself
  • Vehicle lighting system: the system for vehicle lights has been overhauled countless times by now to give you detailed visuals as almost no impact to ingame performace.
    • Able to customize ingame how each section of the lights look
    • Able to chose between different light visual styles from the ingame menu
    • High beams: illuminates even the darkest of places
    • Low beams: shines the road in front of you without blinding other drivers
    • Running lights: "Day lights", in other words, its mandatory by law to keep these on at all times, in most of the world
    • Fog lights: wide area of shine, does not shine very far, careful not to blind other drivers
    • Hazards: the "allows me to park anywhere" lights
    • Turn signals: for the most serious of roleplay's
    • Brake lights: gives some warning to the drivers behind you
    • Interior: these only toggle for a few seconds while the door is opened
    • License plate lights
  • Trailer support: two main connection types:
    • Light vehicle connection
    • Heavy vehicle (truck) connection
  • Fuel system:
    • Multiple fuel types, 3 fuel types by default, all have different pricing, refuel speed, weight
    • Lid poitions: can only refuel vehicle at its fuel tank lid
    • Dynamic fuel capacity, consumption: depending on many variables, including engine stress, speed, mass, towed mass
    • Fuel stations
    • Fuel pickup entities: gas station too far? No problem
    • Customizeable: can override the prices, speeds, some other fancy things
    • Ingame menu to add/remove fuel stations
    • Persistence: once placed they will spawn automatically the next time and respawn if needed
    • Custom jerry can weapon: fully lua animated, can carry fuel in hands to your vehicle
  • Passenger seats:
    • Ingame key bindings to switch between seats
    • Custom exit positions
    • Different seat types: for example: seats in ELS vehicles does not allow to switch to forward or exit
  • Passenger Drive by: allows passengers to fire weapons while in vehicle
  • In car precise player damage: overrides the default vehicle damage, precision can be altered, can be toggled at will
  • Segmental: disable or adjust every feature one by one from the ingame menu
  • Vehicle name: Shows a vehicle name when you enter it using the 3D HUD
  • Fancy HUD: Fully animated with multiple stages. Displays health, cruise, fuel etc. 3D effects intensity can be adjusted
    • Left side HUD for features such as the "Vehicle name"
    • Right side (main) HUD for light, health, fuel, ELS information
    • Middle bottom of the screen for limited time activity features: such as "Cruise Contorl" or "Drive by"
  • Exhaust: custom particle effects, for light/heavy vehicles, idle/stress
  • Engine backfire: custom effects, sounds. Damages the engine slighly, get it fixed before it costs you a new engine
  • Surface sliding sounds (completely clientside):
    • Custom sound effects specific for each surface type
    • Each wheel has individual sound, if sounds are the same, they are combined per car
  • Tire marks on the ground (completely clientside):
    • Fades after a while
    • Ability to adjust detail (performance improvements)
    • Same as the effects, each wheel can slip on its own
  • Flat tire effects:
    • Custom sounds
    • Custom particle effects
  • Spike strip: custom model, fancy lua, model animations
    • Can be set to be auto given to all ELS vehicle drivers
    • Can be placed, picked up, extented, retracted
  • Pickup kit's: various pickup kits to repair the car, etc, with fancy HUD elements
  • Reverse sound: big (truck) vehicles emit reverse beep
  • Damage system: custom effects, sounds
    • Vehicle starting health is depended of the vehicles weight, volume, type
    • Over 50 custom made collision sounds, all about perfecting the feeling of realism
    • Two engine damage stages, smoke, fire, explosion
    • All fully custom effects
  • Repair man NPC: with fancy repair menu
    • Fancy repair menu
    • Each part costs individually
    • Engine does not need a new part unless its fully destroyed
    • Time taken per each part is individual
    • Time costs money, the more time it takes, the highier the price
    • Repair Man NPC has persistance in it, only have to place once
    • Shows where the damage is on the vehicle in the menu
  • Vehicle parts and new repair wrench:
    • If engine is not fully destroyed you only need to wrench it
    • You need to place the part on the damaged area before you can wrench it in
    • Repair times for each time are different and customiseable
  • Part damage:
    • Lights can now be shot out (fancy effects, sounds)
    • Tires can now be blown out (fancy effects, sounds)
    • Exhaust can be shot out (fancy effects, sounds)
    • Fuel lid (gas tank) can be shot (explodes if enabled)
  • Door sounds: an open and close sound depending, synced with vehicles door anim, if it has it
  • Cruise Control: car stays at a constant speed regardless if you are holding the throttle or not
  • Dynamic Third Person view: this particular feature went through quite a few overhauls over the years. auto focus, view drag, dynamic sync, auto focuses when reversing
    • Can chose from several types of view's
    • Automatically focuses on where you are going, including reversing
    • Raises or lowers depending on the player actions
    • Stiffens and loosens depending on the driving style
    • Shifts to mid-point between the vehicle and the trailer, if a trailer is connected
    • Is not locked on solely the vehicle, this smoothes out the bumps and keeps the view stable in relation to the world
  • Horn: Hold and release type of system
  • Steer Lock: when exiting the wheels will stay turned to the direction you turned when before exitting
  • Control menu: control every single feature of VCMod also give information about controls, setup NPC, etc
    • Allows you to
  • Language support: all VCMod related text will change depending on selected language. Auto detects language also changeable in !vcmod menu, ss of 2016.10.19 VCMod supports 17 different languages
    • Ingame language translation tool so you could instantly translate it and share it with the rest of VCMod community
  • Mult-currency support: can chose which currency the server uses VCMod-wide
  • Car dealer:
    • Fancy effects and dragging for the menu
    • Several sections
    • All customization done ingame
    • Spawn platforms (can add with a single mouse click)
    • Persistence: car dealers will remain in the map after restart and restore if force fully removed
  • Key binds:
    • Every single control of VCMod can be rebinding from the ingame menu
    • Admins can override each player binding on a specific server from an ingame menu
    • Hold keys, primary hold keys, hold times: all of these can be altered, to allow to bind several controls on the same key
  • Other tiny too many to name features: a few if them: reduced driver damage, handbrake sound, etc.
I will try to update it regularly, if you have bug reports, I will be glad to help out.




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Scriptfodder link: https://scriptfodder.com/scripts/view/21 - VC Main
Scriptfodder link: https://scriptfodder.com/scripts/view/489 - VC ELS


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Keep calm and make moar leaks

RE: NEW VCmod Main + VCmod ELS. Cracked autoupdate!

#2
Yes vcmod thank man for this leak

RE: NEW VCmod Main + VCmod ELS. Cracked autoupdate!

#3
Did you tested it, and does the DRM is removed ?

RE: NEW VCmod Main + VCmod ELS. Cracked autoupdate!

#4
Thanks for share this!

RE: NEW VCmod Main + VCmod ELS. Cracked autoupdate!

#5
I need 15 posts to unlock this... Who can share it with me?

RE: NEW VCmod Main + VCmod ELS. Cracked autoupdate!

#6
08-03-2017, 06:46 AM
Willi302 Wrote:
I need 15 posts to unlock this... Who can share it with me?

No one

RE: NEW VCmod Main + VCmod ELS. Cracked autoupdate!

#7
08-03-2017, 03:33 PM
Soranyan Wrote:
No one

I came across this site by accident. I don't have time to write meaningless posts. I think you understood me.

(Translated by google)

RE: NEW VCmod Main + VCmod ELS. Cracked autoupdate!

This post was last modified: 08-03-2017, 09:29 PM by Soranyan
#8
Well, don't stay here, and go find it somewhere you can leech without doing anything :o

RE: NEW VCmod Main + VCmod ELS. Cracked autoupdate!

#9
Thanks For This Really Thanks For This

RE: NEW VCmod Main + VCmod ELS. Cracked autoupdate!

#10
is the drm removed and is it tested? we need proof please

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