Garry's Mod

Nutscript or Clockwork?

Submitted by MakAltX, , Thread ID: 115731

Thread Closed

RE: Nutscript or Clockwork?

#11
Clockwork is way better, though chestnut made a pretty cool gamemode with nutscript clockwork is more developed. I'd still recommend for people who want to open a server to learn clockwork code.

RE: Nutscript or Clockwork?

#12
Nutscript because the community is much better and its much more user friendly

RE: Nutscript or Clockwork?

#13
The clockwork gamemode and harder to coded and the nutscript more simple. But the clockwork is more beautiful than the nutscript ect, but the CW is more restricted on some stuff

RE: Nutscript or Clockwork?

#14
Nutscript is easier to work with, but I find clockwork more confortable to use and doing things.

RE: Nutscript or Clockwork?

#15
Personally, I like Clockwork better because it is more workable and easy to use

RE: Nutscript or Clockwork?

#16
Nutscripts is free and opensource and ClockWork is too but now with some gamemodes from Kuro like HL2RP and other schemes from him.

RE: Nutscript or Clockwork?

#17
There is not really a wrong or right answer here, Clockwork is good as it feels more complete, yet as I've read on the C16 forum that it has some bugs. Whilst NS is a free source, doesn't require much hustle, but is unpopular and servers usually don't last for long due to player count. Though Clockwork, in general, is slowly dying as well because the gameplay concept is lost after a few years of constant gameplay.

RE: Nutscript or Clockwork?

#18
I'm using clockwork, it's not so easy, but u'll have great results on your HL2RP

RE: Nutscript or Clockwork?

This post was last modified: 13-04-2019, 04:08 PM by Providence_Kent
#19
can you drop me ip of server with clockwork
so i didn't heard about it before

RE: Nutscript or Clockwork?

#20
Personally, my choice is the elite f4 menu, it is he who stands on my server.

Users browsing this thread: 10 Guest(s)