Procedurally break bones of any skeletal mesh at runtime. No baking of meshes required. Procedurally dismember any bones of a skeletal mesh. No need to bake any extra meshes.
Includes Blood / Gore FX that can be easily interchanged for any other FX.
The system is Highly Customizable. It will work with any Character, Creature, Animal, or monster as long as they are a skeletal mesh.
Built and Optimized in C++ for best possible performance.
Technical Details Showcase Video
Set-up Tutorial Video
Documentation
Features: Procedural Skeletal Mesh Dismemberment Works with any Skeletal Mesh no matter the type or number of limbs Automatically configures to your skeletal mesh. Highly Customizable Blood VFX + Blood Decal Built and Optimized in C++ Easy to use. Everything is Exposed to Blueprints.