Miscellaneous Leaks

REQUEST (UE4) DOES ANYONE HAVE A WEATHER SYSTEM THAT WORKS/REPLICATES _ MULTIPLAYER?

Submitted by Noodle666, , Thread ID: 154884

Thread Closed
08-01-2020, 08:55 PM
#1
Still looking for any form of weather .. Anybody have working ones and are willing to share??

Would be really appreciated.

Also, has to replicate to server and client...

RE: REQUEST (UE4) DOES ANYONE HAVE A WEATHER SYSTEM THAT WORKS/REPLICATES _ MULTIPLAYER?

#2
Just curious, are you looking for a blueprint system that simply recreates a day/night cycle or are you looking for inclement weather too? Might be able to slap something together with comments you can build on?

RE: REQUEST (UE4) DOES ANYONE HAVE A WEATHER SYSTEM THAT WORKS/REPLICATES _ MULTIPLAYER?

OP
#3
09-01-2020, 04:48 PM
decnikov Wrote:
Just curious, are you looking for a blueprint system that simply recreates a day/night cycle or are you looking for inclement weather too? Might be able to slap something together with comments you can build on?
Hey man, really appreciate the reply <3!!

I am looking for the weather specifically.. The day night cycle I can do and works perfectly for server and client.

I mainly just want a weather system that replicates for server and client at the same time.. Which I have tried and just missing a few things. Would LOVE it if you could assist or if you know of anything that works <3
Thank you again!

RE: REQUEST (UE4) DOES ANYONE HAVE A WEATHER SYSTEM THAT WORKS/REPLICATES _ MULTIPLAYER?

#4
I don't understand so much Like a rainstorm or storm like the thing
or Only Skybox maybe?
I will try the get one them
,
' ? ...

[Image: ascii-red.png]

RE: REQUEST (UE4) DOES ANYONE HAVE A WEATHER SYSTEM THAT WORKS/REPLICATES _ MULTIPLAYER?

#5
09-01-2020, 07:17 PM
Noodle666 Wrote:
Hey man, really appreciate the reply <3!!

I am looking for the weather specifically.. The day night cycle I can do and works perfectly for server and client.

I mainly just want a weather system that replicates for server and client at the same time.. Which I have tried and just missing a few things. Would LOVE it if you could assist or if you know of anything that works <3
Thank you again!

I'll take a look into it, but you're gonna run into some issues keeping it perfect with a listen server.
A dedicated server can at least run the math on keeping fog and rain in the same place across clients but visually you could get a lot of deviation, so in an FPS for example you could end up with people bitching that their replay has them in fog but the player that kills them could see just fine.
I mean there's always the possibility of that just from people having different graphics, I guess.
Anyway I'll take a look and get back to you here.

RE: REQUEST (UE4) DOES ANYONE HAVE A WEATHER SYSTEM THAT WORKS/REPLICATES _ MULTIPLAYER?

OP
#6
09-01-2020, 08:44 PM
decnikov Wrote:
I'll take a look into it, but you're gonna run into some issues keeping it perfect with a listen server.
A dedicated server can at least run the math on keeping fog and rain in the same place across clients but visually you could get a lot of deviation, so in an FPS for example you could end up with people bitching that their replay has them in fog but the player that kills them could see just fine.
I mean there's always the possibility of that just from people having different graphics, I guess.
Anyway I'll take a look and get back to you here.
Well the game idea I am going for is going to need a dedicated server running for the servers etc.

I found that having a weather system being activated by the level itself could initiate it so that all clients see it at the same time.
But I know there should be a better way.

A simple, cloud closing, and it starts raining.. a storm would be better as I have NO idea how to even start with that.

RE: REQUEST (UE4) DOES ANYONE HAVE A WEATHER SYSTEM THAT WORKS/REPLICATES _ MULTIPLAYER?

This post was last modified: 12-01-2020, 08:24 PM by decnikov
#7
10-01-2020, 05:30 PM
Noodle666 Wrote:
Well the game idea I am going for is going to need a dedicated server running for the servers etc.

I found that having a weather system being activated by the level itself could initiate it so that all clients see it at the same time.
But I know there should be a better way.

A simple, cloud closing, and it starts raining.. a storm would be better as I have NO idea how to even start with that.


Hey, sorry for the real late reply, got caught up in my own projects. But I wanted to drop you a message to let you know I'm still setting something up for you. Give me a shout if you figure it out sooner though! I'd be interested to see how two different people get it done.


Okay so it occurred to me that I was really over-complicating things, adding fog and rain and cycles etc, so I just put together a little zip file.

Unpack it and run it like any other UE4 project and I want you to take a look inside BP_WeatherController to see what's up.

Commented it so you can take notes for future reference.

Weather Test zip file download

RE: REQUEST (UE4) DOES ANYONE HAVE A WEATHER SYSTEM THAT WORKS/REPLICATES _ MULTIPLAYER?

OP
#8
12-01-2020, 12:27 PM
decnikov Wrote:
Hey, sorry for the real late reply, got caught up in my own projects. But I wanted to drop you a message to let you know I'm still setting something up for you. Give me a shout if you figure it out sooner though! I'd be interested to see how two different people get it done.


Okay so it occurred to me that I was really over-complicating things, adding fog and rain and cycles etc, so I just put together a little zip file.

Unpack it and run it like any other UE4 project and I want you to take a look inside BP_WeatherController to see what's up.

Commented it so you can take notes for future reference.

Weather Test zip file download


Man that's actually super well done, super clean and super nice!!! I dig that but unfortunately it's not replicating the way I wanted :( But perhaps it's only because I now see dedicated replication is a little different.

This will not go to waste as this did teach me a lot actually.. More than what I knew before this.

Thank you so very much!

And now I think in the end, I need to have the map blueprint control the controller.

RE: REQUEST (UE4) DOES ANYONE HAVE A WEATHER SYSTEM THAT WORKS/REPLICATES _ MULTIPLAYER?

#9
14-01-2020, 11:04 AM
Noodle666 Wrote:
Man that's actually super well done, super clean and super nice!!! I dig that but unfortunately it's not replicating the way I wanted :( But perhaps it's only because I now see dedicated replication is a little different.

This will not go to waste as this did teach me a lot actually.. More than what I knew before this.

Thank you so very much!

And now I think in the end, I need to have the map blueprint control the controller.

Oh I abhor messy blueprints. I've had some people say I should freelance as a blueprint cleaner and honestly I was tempted.

The map blueprint itself is a good place to store information that drives environment changes in the weather controller actor, intuitive too for other devs to expand on.
What specifically do you need it to do beyond that? Might be able to throw a little more advice at least.

RE: REQUEST (UE4) DOES ANYONE HAVE A WEATHER SYSTEM THAT WORKS/REPLICATES _ MULTIPLAYER?

OP
#10
14-01-2020, 09:32 PM
decnikov Wrote:
Oh I abhor messy blueprints. I've had some people say I should freelance as a blueprint cleaner and honestly I was tempted.

The map blueprint itself is a good place to store information that drives environment changes in the weather controller actor, intuitive too for other devs to expand on.
What specifically do you need it to do beyond that? Might be able to throw a little more advice at least.

Well if you agree with me using the map BP for me controlling my weather there, then I am all for it! And GREATLY appreciate this!!

You have no idea!

And yes, clean them code.. You'd make peoples lives so damn good!

Users browsing this thread: 3 Guest(s)