Game Engine and Assets Leaks

[Request][UE4] Vampire Abilities - Blueprints - V. 4.27

Submitted by UnrealFreak, , Thread ID: 242131

UnrealFreak
Novice
Level:
4
Reputation:
0
Posts:
43
Likes:
4
Credits:
164
08-05-2022, 06:49 PM
This post was last modified: 08-05-2022, 06:51 PM by UnrealFreak
#1
Vampire Abilities - in [b]Blueprints - UE Version 4.22-4.27
Marketplace Link

Vampire Interactions and Abilities with Custom Biting and Being Bitten Animations.

[Image: ScreenShot00004-1920x1080-d9bd48cdb5aed2...f1c40f.png]


Youtube Video: Link



Discord: Join Support

Demo Shortened Link

Vampire Interactions with Custom Biting and Being Bitten Animations. Biting and Bitten animations are made to match up with each other, Player can change from Human to Vampire and back from interacting with the relevant statues, as a vampire the player has certain extra abilities like biting NPC's, Vampire Speed, Transforming Mesh, Curse Projectiles, Higher Jumping, etc, but vampires can also be weak to many things like sunlight, wooden weapons, specific NPC'c, etc.



Disclaimer: Some of the materials, meshes, and animations are from Epic's Infinity Blade and RPG Sample, Used for demonstration.

Technical Details

Features:
[/b]
  • Biting Animations (Bite and Bitten)
  • Biting Functionality
  • Vampire Abilities
  • Interact-able Statues To Change Player Between Vampire And Human Form
  • Burning Damage

Number of Blueprints: 13

Number of Widget Blueprints: 5

Number of Custom Animations: 2

Input: (Gamepad, Keyboard, Mouse)

Network Replicated: (No)

Supported Development Platforms:

Windows: (Yes)

Mac: (Not Tested)

Documentation: Documentation Link

Important/Additional Notes: Will be creating many tutorials on adding new features, removing features and merging the template with other templates that can be found in the discord channel linked in description.

Users browsing this thread: 1 Guest(s)