Game Engine and Assets Leaks

SKG Shooter Framework V2 v1.2.4 (5.4)

Submitted by vincentt1, , Thread ID: 299825

29-06-2024, 06:48 AM
#1
Features:

Written Entirely in C++ with Components, No actor classes or interfaces
Full Procedural Animation System
Attachment system for all types of customization including characters
Custom Physical Materials
Magnified Scopes
Simulated Scope Eye box
Lights/Lasers
Forward Grips
Magnifiers
Offset Mounts
Range Finders
Red Dots/Holograph Sights
Changing Reticles
Changing Reticle Brightness
Night Vision
Thermal Vision
Muzzle Devices (such as suppressors and compensators)
Firearm Collision Handling
Much Much More that cannot even come close to fitting in this list!
Code Modules:

SKGAnimGraphNodes
SKGAttachment
SKGLightLaser
SKGMuzzle
SKGOptic
SKGOptional – Can be ignored
SKGPhysicalMaterialModule
SKGProceduralAnim
SKGProjectile
SKGRangeFinder
SKGShooterFramework
SKGShooterFrameworkCore
SKGShooterFrameworkEditor
Number of Blueprints: In Example Project

Number of C++ Classes: 34

Network Replicated: Yes

Supported Development Platforms: Win64, MacOS, Linux, SteamVR, Oculus

Supported Target Build Platforms: Win64, MacOS, Linux, SteamVR, Oculus

Original_Link: https://www.unrealengine.com/marketplace...r-template



https://modsfire.com/YfSNY3kF81SlY4u
1

RE: SKG Shooter Framework V2 v1.2.4 (5.4)

#2
thanks for sharing this framework!

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