Garry's Mod Leaks

Snapper V2 // Improved Capturing Tool

Submitted by iZy, , Thread ID: 132834

Thread Closed
07-06-2019, 05:17 AM
This post was last modified: 09-06-2019, 03:40 AM by iZy
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[VirusTotal]https://www.virustotal.com/gui/file/8579.../detection
[Link]https://www.gmodstore.com/market/view/sn...uring-tool
Remember to check your hashes if your unsure with the file.

Features
  • Small anti-cheat, stops around 90-95% of current screenshotting preventions. Now improved!
    Get real time updates as to how far into the process of getting the screenshot you currently are (progress bar)

  • This no longer exists considering uploading/downloading only takes a matter of seconds now!
  • Ability to copy image link to easily share with anyone else
  • Ability to open the image link in the Steam overlay browser
  • Many possible configurations such as changing color scheme, commands, anti-cheat actions, groups and whether or not to enable steam overlay capturing!
  • Yes, you can actually enable and disable the capturing of the steam overlay when snapping someone!
  • A menu for browsing all the taken snaps with detailed listings for time and player screenshot was taken off.
  • Every snap is stored to the server, ready for any
  • administrators to take a look at whenever they feel like it outside of the server! This takes almost no space/storage!
  • You can zoom in on images, drag them around and reset position & zoom when you're off or need it adjusted back to normal!
  • All snaps are cached when viewed, so you won't have to load them in all the time when browsing!
  • You can change the default quality, and also choose what quality you want to have the screenshot in when taking it.
  • You can delete images in the case you wouldn't want certain images.
Not anymore!
But, how is everything so fast?

Instead of sending the images through the net library with a max of 64kb/s, the images are now uploaded to imgur.com to both save a lot of space/storage on your server/client, and to make the transferance speed incredibly faster as it will now use the actual network speed of the client(s) and not the maximum 64kb/s that Garry's Mod have.


First thread needs to be deleted. Please and thank you.

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