Minecraft Leaks

Sonic Ethers PTGI E6 (Ray Tracing Shaders)

Submitted by BadBoyReece30, , Thread ID: 127648

Thread Closed
08-04-2019, 10:23 PM
This post was last modified: 17-04-2019, 05:39 PM by BadBoyReece30
#1
[Image: df667c506fb6321e4ef5488f5e9676000f855bb2.png]
To view all updates and such, visit: ---https://yiff.party/4847727
DownloadDirect Link:---



beefy changelog!
  • Redesigned GI noise filter which can now handle a wide range of light source intensity
  • Redesigned reflection noise filter withmuchmore noise-killing power!
  • Ray traced reflections now look much more consistent and similar to sunlight specular highlights (should make texture artists' lives much easier!)
  • (Subjectively) better overall appearance when running the game at lower resolutions
  • Fixed rendering of stained glass in hand
  • Added support for 1k and 2k resolution resource packs
  • Jack o' lanterns, sea lanterns, fire, and redstone torches now contribute to GI lighting
  • Added Raytracing Options > Simpler GI Sky Model option
  • Added Raytracing Options > Secondary GI Samples option
  • Removed GI Responsiveness and GI Filter Quality options, they aren't integrated into the new GI filter yet. New default "responsiveness" similar to GI Responsiveness 2
  • Screen-space reflection and GI tracing are OFF by default
  • Full Raytrace Reflections is OFF by default
  • Fixed Sunlight Leak Fix not removing reflection leaks
  • Added Lighting & Shadows Options > Block Light Intensity option
  • Added Lighting & Shadows Options > Torch Light Intensity option
  • Removed shader options that didn't do anything
  • Added Texture Resolution option to the main page of the shader options (since it's important to set it!)
  • Surfaces with normal maps can no longer have impossible angles to them (surface pointing away from observer), helps a lot with reflections
  • Improved GI stability on surfaces seen at a grazing angle
  • Smooth auto-exposure (finally)! Fixes flickering when swinging tool/weapon and other brightness stability problems
  • Night lighting adjustments
  • Night time "blue filter", simulates how the human eye sees low intensity light
  • Fixes for TAA artifacts on hand
  • Improved frame rate when Raytraing Options > Full Raytrace Reflections is OFF (frame rate is about the same when it's ON and you're using a resource pack with specular maps)
  • Fixed flickering artifacts that were caused by Screen-Space Reflection Tracing at grazing angles
  • Normal maps ("bump mapping") much more visible in path traced GI
  • Much more stable path traced GI on surfaces with normal maps
  • Fail-safe code added to voxelization stage that ensures improperly voxelized blocks don't write garbage everywhere and ruin lighting
  • No more noise seen on reflected blocks ambent lighting
  • Fixed reflections bug that caused some pixels to shoot a ray in a totally wrong direction
  • Fixed secondary bounce GI light leaking in enclosed spaces
  • Fixed streaking artifacts caused by TAA when moving the view quickly
  • Fixed "dusty" looking sky colors
  • Added Post-Processing Settings > Black Depth option
  • Other minor fixes
---------------------------------------------------------------------------------------------------------------------------------------
PLEASE READ THE FOLLWING REQUIREMENTS FOR USING THIS SHADER PACK!
  • Minecraft 1.12.2 (no 1.13 support yet)
  • OptiFine 1.12.2 HD U E2 or newer
  • Options -- Video Settings -- Details -- Alternate Blocks:OFF
  • Options -- Video Settings -- Details -- Trees:FancyorFast(Smart may break lighting)
  • Options -- Video Settings -- Quality -- Natural Textures:OFF
  • Options -- Video Settings -- Shaders -- Shadow Quality:1x
  • Options -- Video Settings --Shaders --Old Lighting :DEFAULT
  • Resource packs with custom block models may cause issues
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RE: Sonic Ethers PTGI E6 (Ray Tracing Shaders)

#2
I've been looking forever for this god damn pack, thanks

RE: Sonic Ethers PTGI E6 (Ray Tracing Shaders)

#3
Love it, I cannot wait to set my computer on fire from attempting to process this

RE: Sonic Ethers PTGI E6 (Ray Tracing Shaders)

#4
Looks pretty good my guy, hopefully it works. Would be a shame if not lmao.
[Image: w7PAQF4.jpg]

RE: Sonic Ethers PTGI E6 (Ray Tracing Shaders)

#5
Yeah, the shaders.. Just fucking stunning. Honestly it makes minecraft more better.

RE: Sonic Ethers PTGI E6 (Ray Tracing Shaders)

#6
Thanks bro, ur epic. Never thought people would leak this kinda stuff

RE: Sonic Ethers PTGI E6 (Ray Tracing Shaders)

#7
thank you very much bro i love you where you got this from?

RE: Sonic Ethers PTGI E6 (Ray Tracing Shaders)

#8
Very hard to find. How'd you get this dude ?,,.......

RE: Sonic Ethers PTGI E6 (Ray Tracing Shaders)

#9
amazing and good amazing and good amazing and good

RE: Sonic Ethers PTGI E6 (Ray Tracing Shaders)

#10
08-04-2019, 10:23 PM
BadBoyReece30 Wrote:
[Image: df667c506fb6321e4ef5488f5e9676000f855bb2.png]
To view all updates and such, visit: ---https://yiff.party/4847727
DownloadDirect Link:---Content has been stripped. Go to the quoted post to view the content.



beefy changelog!
  • Redesigned GI noise filter which can now handle a wide range of light source intensity
  • Redesigned reflection noise filter withmuchmore noise-killing power!
  • Ray traced reflections now look much more consistent and similar to sunlight specular highlights (should make texture artists' lives much easier!)
  • (Subjectively) better overall appearance when running the game at lower resolutions
  • Fixed rendering of stained glass in hand
  • Added support for 1k and 2k resolution resource packs
  • Jack o' lanterns, sea lanterns, fire, and redstone torches now contribute to GI lighting
  • Added Raytracing Options > Simpler GI Sky Model option
  • Added Raytracing Options > Secondary GI Samples option
  • Removed GI Responsiveness and GI Filter Quality options, they aren't integrated into the new GI filter yet. New default "responsiveness" similar to GI Responsiveness 2
  • Screen-space reflection and GI tracing are OFF by default
  • Full Raytrace Reflections is OFF by default
  • Fixed Sunlight Leak Fix not removing reflection leaks
  • Added Lighting & Shadows Options > Block Light Intensity option
  • Added Lighting & Shadows Options > Torch Light Intensity option
  • Removed shader options that didn't do anything
  • Added Texture Resolution option to the main page of the shader options (since it's important to set it!)
  • Surfaces with normal maps can no longer have impossible angles to them (surface pointing away from observer), helps a lot with reflections
  • Improved GI stability on surfaces seen at a grazing angle
  • Smooth auto-exposure (finally)! Fixes flickering when swinging tool/weapon and other brightness stability problems
  • Night lighting adjustments
  • Night time "blue filter", simulates how the human eye sees low intensity light
  • Fixes for TAA artifacts on hand
  • Improved frame rate when Raytraing Options > Full Raytrace Reflections is OFF (frame rate is about the same when it's ON and you're using a resource pack with specular maps)
  • Fixed flickering artifacts that were caused by Screen-Space Reflection Tracing at grazing angles
  • Normal maps ("bump mapping") much more visible in path traced GI
  • Much more stable path traced GI on surfaces with normal maps
  • Fail-safe code added to voxelization stage that ensures improperly voxelized blocks don't write garbage everywhere and ruin lighting
  • No more noise seen on reflected blocks ambent lighting
  • Fixed reflections bug that caused some pixels to shoot a ray in a totally wrong direction
  • Fixed secondary bounce GI light leaking in enclosed spaces
  • Fixed streaking artifacts caused by TAA when moving the view quickly
  • Fixed "dusty" looking sky colors
  • Added Post-Processing Settings > Black Depth option
  • Other minor fixes
---------------------------------------------------------------------------------------------------------------------------------------
PLEASE READ THE FOLLWING REQUIREMENTS FOR USING THIS SHADER PACK!
  • Minecraft 1.12.2 (no 1.13 support yet)
  • OptiFine 1.12.2 HD U E2 or newer
  • Options -- Video Settings -- Details -- Alternate Blocks:OFF
  • Options -- Video Settings -- Details -- Trees:FancyorFast(Smart may break lighting)
  • Options -- Video Settings -- Quality -- Natural Textures:OFF
  • Options -- Video Settings -- Shaders -- Shadow Quality:1x
  • Options -- Video Settings --Shaders --Old Lighting :DEFAULT
  • Resource packs with custom block models may cause issues

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